Apparently I have to rename a .zip folder into a .ftl folder but I'm going off snippets of chat in this thread.
Are there actual instructions somewhere? Probably right in front of my nose and I'm just blind or drunk or blind drunk.

Do you have Grognak's Mod Manager? It says you need it (which you do for just about any mod).roblyon wrote:This is really embarassing but I can't find the installation instructions for this anywhere.
Apparently I have to rename a .zip folder into a .ftl folder but I'm going off snippets of chat in this thread.
Are there actual instructions somewhere? Probably right in front of my nose and I'm just blind or drunk or blind drunk.
If u feel nobody cant stop u, try to play the game with other ship, for example one of the other playable ships that for example, doesnt have any weapon, just 1 drone and clock, for example. Ot the stealth ship, that has no shields (really hard to advance, trust me). I tried 2 games using one of those ships, i think it was the rock ship that cames with 0 weapons, only a boarding party drone, and trust me, the difficulty raises 300 %. Some new ships that need to be unlocked (i presume u have all the playable ships unlocked) are designed to be a more challenge that the usual ones, sometimes, too much i guess lol.DauntlessK wrote:So here's my review of the mod:
I love the concept, the game mode really needs to be extended, I dislike the abrupt ending. But, for one, the huge boost at the beginning of the game is way too much. I personally don't think I should get any sort of bonus to start. Part of the fun is building the vessel from scratch and that's what makes it challanging. Sure some games you'll die in the first or second sector due to bad luck, but from my one (still ongoing) game it seems far too easy.
I love running into all sorts of differently strengthed enemies but as someone pointed out, a lot of ships start to run from you once you're too powerful. To be honest, it seems that some "rebel flagship" of sorts need to be tossed in rarely. I know there are mini-bosses and I shudder at the concept of an overly powered ship, but I am unstoppable at the moment. No I don't really mean throw the rebel flagship in, but something needs to be able to bring me down at least semi-often.
Other than the near-state of invincibility I feel, its a good mod, keep up the good work on it.