Again, is it possible to alter all auto-reward levels if scrap? I understand that the function cannot be changed, but perhaps even by a flat amount.
I have tried adding
<item_modify>
<item type="scrap" min="-10" max="-10"/>
</item_modify>
Before or after the <Autoreward></Autoreward> section, but have received no effect.
I really don't want to have to take every sector, group them by sector category, the replace events with sector-specific events that display the same name with indicated different reward structures that I lay out manually. That seems like a huge pain.
Altering scrap reward levels
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- Posts: 245
- Joined: Mon Oct 08, 2012 4:24 pm
Re: Altering scrap reward levels
Replace all the autoReward calls with the item_modify like you have shown. Maybe give us the code you're using and we might be able to see whats wrong.
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- Posts: 4
- Joined: Mon Feb 18, 2013 1:43 pm
Re: Altering scrap reward levels
I want adjusted auto-rewards, not flatly designed specific rewards. I can't scale those with regards to encounter, and I would need to do absurd work to adjust every event that uses standard or stuff tags.
Right now it is just
<item_modify>
<item type="scrap" min="-100" max="-100"/>
</item_modify>
<autoReward level="LOW">stuff</autoReward>
</event>
As the last part of the event. I have tried to adjust this in a number of ways, but it just doesn't seem to be able to take the item modify at the same time as the autoreward event.
Right now it is just
<item_modify>
<item type="scrap" min="-100" max="-100"/>
</item_modify>
<autoReward level="LOW">stuff</autoReward>
</event>
As the last part of the event. I have tried to adjust this in a number of ways, but it just doesn't seem to be able to take the item modify at the same time as the autoreward event.