[MOD][WIP] FTL Infinite Space

Discuss and distribute tools and methods for modding. Moderator - Grognak
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Lieber
Posts: 10
Joined: Mon Oct 22, 2012 1:39 pm

Re: [MOD][WIP] FTL Infinite Space

Post by Lieber »

Quick question as I haven't noticed it in the OP.

Does this disable achievements? Do you think it would be possible to implement it in a different clickable menu?

Anyway, this looks really good, I'm looking forward to seeing this grow.
Played 11 hours. Still haven't beaten the Flagship.
widde
Posts: 3
Joined: Wed Feb 13, 2013 4:52 pm

Re: [MOD][WIP] FTL Infinite Space

Post by widde »

@drkTemplar latest version, no added mods.
DrkTemplar
Posts: 245
Joined: Mon Oct 08, 2012 4:24 pm

Re: [MOD][WIP] FTL Infinite Space

Post by DrkTemplar »

Ok guys, ill try and fix this tonight. In the meantime, maybe use an older version of the mod, or avoid the events that are marked with a ship icon. Those will use the rewards events that are likely causing the problem. I'm at work now, and I have plans tonight (AD&D game!), but I'll try and do some testing on this when i get home. Hopefully the problem will be obvious.

@lieber, this does not disable achievements. I don't know of a way of disabling the achievements, but I believe you can back up your profile files to preserve your stats from vanilla.
Lieber
Posts: 10
Joined: Mon Oct 22, 2012 1:39 pm

Re: [MOD][WIP] FTL Infinite Space

Post by Lieber »

Thanks for the answer! I'll continue to lurk on this thread every now and then.
Played 11 hours. Still haven't beaten the Flagship.
alonelyargonaut
Posts: 1
Joined: Thu Feb 14, 2013 1:08 am

Re: [MOD][WIP] FTL Infinite Space

Post by alonelyargonaut »

Maybe this is just a newbie question (only had FTL a short time (and seriously, thanks for this mod, it's saved the game from relegation to the backshelf)). Will this mod work in conjunction with the Pirates mod? I imagine the two combined would be a superb game.
DrkTemplar
Posts: 245
Joined: Mon Oct 08, 2012 4:24 pm

Re: [MOD][WIP] FTL Infinite Space

Post by DrkTemplar »

@alonelyargonaut, I would have to look at the pirate mod to see what changes are done. However it seemed like a full conversion mod, in which case I doubt it would work. The changes done to the sectors, events, and ships are critical for the Infinite Space experience to work. Sorry.
dante2ndadvent
Posts: 26
Joined: Sat Oct 27, 2012 1:42 am

Re: [MOD][WIP] FTL Infinite Space

Post by dante2ndadvent »

UltraMantis wrote:
dante2ndadvent wrote:Alright, noob question time.

There's no .ftl file in this, how do I get GMM to detect and run it?
Copy the downloaded file into your mods folder. It is .ftl but windows is hiding filename extensions from you.

Aha, yes it does, stupid Windows. Cheers man. Oh, I can't seem to get ANY other mods to work in conjunction with Infinite Space, custom ship, UI changes, etc, it either plays IS normally, or loads other mod changes, but not both, is this normal?
DrkTemplar
Posts: 245
Joined: Mon Oct 08, 2012 4:24 pm

Re: [MOD][WIP] FTL Infinite Space

Post by DrkTemplar »

I found the issue causing the crash for the stealth ship rewards. It also would happen with the pirate battleship. Should be fixed now (0.4.3).

@dante2ndadvent, It really depends on the mods you're trying to use with IS. Custom ships should work, just apply them last. I will be working towards more mod compatibility with future releases (using .append).
kuknabug
Posts: 5
Joined: Wed Feb 13, 2013 5:35 pm

Re: [MOD][WIP] FTL Infinite Space

Post by kuknabug »

And combine this best mod with http://www.ftlgame.com/forum/viewtopic.php?f=11&t=11058 ? :)

I think this mod enhance gameplay

....mine dream is FTL aka Frontier 2 :D but this is question for ftl devs :)
widde
Posts: 3
Joined: Wed Feb 13, 2013 4:52 pm

Re: [MOD][WIP] FTL Infinite Space

Post by widde »

Thanks for fixing it so quickly and thanks for making a great mod!
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