The issue is that when I go in-game, the weapon simply does not show up at all, and I can't figure out what I've done wrong. Here is my stuff:
ANIMATIONS.XML.APPEND
Code: Select all
<animSheet name="gauss_cannon" w="250" h="78" fw="25" fh="78">weapons/gauss_strip10.png</animSheet>
<weaponAnim name="gauss_cannon">
<sheet>gauss_cannon</sheet>
<desc length="10" x="0" y="0"/>
<chargedFrame>5</chargedFrame>
<fireFrame>7</fireFrame>
<firePoint x="16" y="11"/>
<mountPoint x="3" y="56"/>
</weaponAnim>
Code: Select all
<weaponBlueprint name="CANNON_GAUSS">
<type>LASER</type>
<title>Gauss Cannon</title>
<short>Gauss</title>
<desc>Heavy cannon that fires high explosive rounds. 40 percent chance of fire, 20 percent chance of breach.</desc>
<tooltip>2 shots, 2 damage each. 15 extra crew damage. Med fire chance, low breach chance.</tooltip>
<damage>2</damage>
<persDamage>1</persDamage>
<speed>120</speed>
<shots>2</shots>
<sp>0</sp>
<fireChance>4</fireChance>
<breachChance>2</breachChance>
<cooldown>18</cooldown>
<power>3</power>
<cost>80</cost>
<bp>5</bp>
<rarity>4</rarity>
<image>gauss_shot</image>
<explosion>explosion_big1</explosion>
<launchSounds>
<sound>gauss_fire</sound>
</launchSounds>
<hitShipSounds>
<sound>gauss_hit</sound>
</hitShipSounds>
<hitShieldSounds>
<sound>hitShield1</sound>
<sound>hitShield2</sound>
<sound>hitShield3</sound>
</hitShieldSounds>
<missSounds>
<sound>miss</sound>
</missSounds>
<weaponArt>gauss_cannon</weaponArt>
</weaponBlueprint>
Any assistance would be most appreciated!