if you have a level 2+ teleport, or rock/crystal crew, you can beam them back before they suffocateNewAgeOfPower wrote:You run into minor problems vs AI ships without oxygen.
MOD REQUEST: boarding ship
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Re: MOD REQUEST: boarding ship
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Re: MOD REQUEST: boarding ship
That's true, but you have no way to deal the last point of damage without sacrificing a crew member. That's the reason that my Overlord has a Beam Drone. It's basically useless except for the two situations a boarding ship has problems with: Zoltan shield and dealing the last point of damage to AI ships (once you've destroyed their shields).DryEagle wrote:if you have a level 2+ teleport, or rock/crystal crew, you can beam them back before they suffocateNewAgeOfPower wrote:You run into minor problems vs AI ships without oxygen.
Many years ago I created the FTL Starcraft mod: 18 new challenging ships to fly through the FTL universe!, and wrote a tutorial on creating your own FTL ships. They haven't been updated for AE though.
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Re: MOD REQUEST: boarding ship
Boarding dronealextfish wrote:DryEagle wrote:*snip*NewAgeOfPower wrote:You run into minor problems vs AI ships without oxygen.

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Re: MOD REQUEST: boarding ship
Doesn't always work - if you get one of the compartmentalised ones, and the drone lands in an empty room...shark wrote:Boarding drone ;)
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Re: MOD REQUEST: boarding ship
Flee or pull out a gun. Overengineering a sureproof solution that never fails is terrible game design.DryEagle wrote:Doesn't always work - if you get one of the compartmentalised ones, and the drone lands in an empty room...shark wrote:Boarding drone
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Re: MOD REQUEST: boarding ship
I'd be happy if you'd take the stealth cruiser type b for the ship's graphic!DryEagle wrote:If you can provide me with a good-looking graphic I will happily build a ship to your specifications

Also, thanks for everyone for helping me and this thread so far! Keep it up.

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Re: MOD REQUEST: boarding ship
Weapon system is kind of a sure proof solution, unlike boarding.shark wrote:Flee or pull out a gun. Overengineering a sureproof solution that never fails is terrible game design.DryEagle wrote:Doesn't always work - if you get one of the compartmentalised ones, and the drone lands in an empty room...shark wrote:Boarding drone
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Re: MOD REQUEST: boarding ship
that one isn't overengineered, it's pretty straight-forward and the default way of playing actuallyThe Hawk wrote: Weapon system is kind of a sure proof solution, unlike boarding.

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Re: MOD REQUEST: boarding ship
Default way of playing? So you are implying that other ways are not meant to be played? Something that is not the default way of playing is to use game breaking benefits or cheat and stuff. I consider weapon system to be more like the majorly used system for fighting but not a "default" way of playing. If this is what you meant, then sorry for misunderstanding you.shark wrote:that one isn't overengineered, it's pretty straight-forward and the default way of playing actuallyThe Hawk wrote: Weapon system is kind of a sure proof solution, unlike boarding.
And when I say majorly used system for fighting, I base myself on the fact that there few boarding ships made. By ftl modders, I've seen more "shoot to win" than everything else.
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Re: MOD REQUEST: boarding ship
Looking at the initial design for the game (and the product), it seems implied that 90% of conflicts are to be solved by your guns or engines.
With drones and buyable augmentations we bring it down to 60-70%. With neat modding and systems extending and big teleporters, and long cloakings etc we can bring it down to about 30%. But at one point you are gonna need a gun in this game. And a good one at that.
.... because if you beat the endboss by boarding you lose the game before you win it.
With drones and buyable augmentations we bring it down to 60-70%. With neat modding and systems extending and big teleporters, and long cloakings etc we can bring it down to about 30%. But at one point you are gonna need a gun in this game. And a good one at that.
.... because if you beat the endboss by boarding you lose the game before you win it.
Roses are #FF0000
Violets are #0000FF
All of our mods
are belong to you.
Violets are #0000FF
All of our mods
are belong to you.