Event Mods

Discuss and distribute tools and methods for modding. Moderator - Grognak
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nataryeahbuddy
Posts: 176
Joined: Sun Jan 20, 2013 1:37 am

Event Mods

Post by nataryeahbuddy »

When you add a new event, do you have to put it in the actual events.xml file for it to load when you land at a beacon, or is an events.xml.append file fine? Thanks!
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VanguardOfValor
Posts: 205
Joined: Sun Nov 04, 2012 6:24 am

Re: Event Mods

Post by VanguardOfValor »

You couldn't just ask this in your existing Event Mod thread?

As far as helping goes, I'm afraid I don't know anything about it. Just seems a bit silly to make a separate thread for the question when you just made one where this would be relevant. :P
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DryEagle
Posts: 363
Joined: Thu Oct 04, 2012 11:17 am

Re: Event Mods

Post by DryEagle »

you should always use .append files - if you don't, you're replacing the *whole file* instead of just adding/modifying parts of it - meaning using the raw .xml makes for less compatibility and possibly game-breakiness if you don't copy all the required parts
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nataryeahbuddy
Posts: 176
Joined: Sun Jan 20, 2013 1:37 am

Re: Event Mods

Post by nataryeahbuddy »

DryEagle wrote:you should always use .append files - if you don't, you're replacing the *whole file* instead of just adding/modifying parts of it - meaning using the raw .xml makes for less compatibility and possibly game-breakiness if you don't copy all the required parts
Thanks! Also, if I create a new event will I have to add it to eventlist.xml.append? Finally, how do I add quest events? :D I'm learning!
My most popular mod! Over 290 Downloads!
Advanced Weapons and Shields!
My second most popular mod! Over 240 Downloads!
Advanced Battle Systems!
An awesome ship with custom graphics and two new weapons!
F-22A Raptor for FTL
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