

The Viper is armed with 2 unique Venom Cannons - these will burn and disable your enemies without inflicting direct damage - finding additional weaponry is strongly recommended as autonomous drones, and to an extent Rock ships, resist being poisoned in this manner.
The Viper, as you might expect, is crewed by Mantis, and captained by a Slug, in reflection of the ship's offensive nature and usage of biological weaponry. Being staffed by biological creatures does leave it vulnerable to fire, especially until door systems are purchased.
Mod info: The Viper includes a full set of room sprites customised to the layout of the ship.
The Viper includes custom shield graphics and unique starting weaponry not found anywhere else in the game.
The Viper will replace the starting Kestrel though you can just change which ship it overwrites in the blueprints file - all of the files the ship requires have unique names so it will work in any slot.
- **warning** this ship is not very easy. while it can handle most ships pretty well, it is rather prone to catastrophic failure, and needs upgrades to be able to take on all types of enemies
Shouts: thanks once again to alextfish and especially kieve for help answering questions during the design of this ship.
All art assets come from the base FTL game though some have been modified to suit the style of the ship.
.ftl download link: http://www.2shared.com/file/iqwFm_SY/Viper.html
alternate mirror: http://www.mediafire.com/?6ccgu93mqrgd6cc
Playthroughs:
BrenTenkage #1: http://www.youtube.com/watch?v=Iy0skEo9AZU
VanguardOfValor: http://www.youtube.com/watch?v=lldeBIoA2DI (part 1)
BrenTenkage #2: http://www.youtube.com/watch?v=AvGDMxbbX-0
GingerDragon87: http://www.youtube.com/watch?v=zEk0IGDRTyk
5fhHorseman: http://www.youtube.com/playlist?list=PL ... 0QlTpb-Xe-