[REQUEST] Change Rock A's Weapons

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ExtraCheesyPie
Posts: 145
Joined: Fri Nov 23, 2012 4:37 pm

[REQUEST] Change Rock A's Weapons

Post by ExtraCheesyPie »

After realising that you can't add more ships without overwriting existing ones, I decided not to mod my game. But then I unlocked Rock A.

I hate it. I hate it. I hate that it has only missile weapons. I hate that it has only rocks, and you need 1 to sit in the cockpit, so you're left with 2 rocks inside, who move like molasses. I hate how one of the achievements needs you to get fire weaponry and a teleporter.


So heres my request:

-Change the default weapons to Fire Beam and Fire Bomb.
-Give them a teleporter (Level 1) by default.
-Make engines be level 1 by default.


:D
If anyone can take the time to do this, I will be extremely grateful.
I hate FTL...

But I love it at the same time...
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Kieve
Posts: 944
Joined: Tue Sep 18, 2012 2:21 pm

Re: [REQUEST] Change Rock A's Weapons

Post by Kieve »

Done. I also increased the fire chance on the beam to a solid 10. It will now incinerate whatever it touches.
Starting missiles have been decreased to 15 (from 28) since you're no longer strictly a missile-boat.

You'll still want to find a backup weapon for Auto-drone ships and Zoltan-shielded enemies, but the changes you've requested are here. Enjoy.
UltraMantis
Posts: 2125
Joined: Thu Sep 20, 2012 3:17 pm

Re: [REQUEST] Change Rock A's Weapons

Post by UltraMantis »

Honestly, you should try to give it a chance. It's a very powerfull ship. :|
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ExtraCheesyPie
Posts: 145
Joined: Fri Nov 23, 2012 4:37 pm

Re: [REQUEST] Change Rock A's Weapons

Post by ExtraCheesyPie »

UltraMantis wrote:Honestly, you should try to give it a chance. It's a very powerfull ship. :|
I did, but my horrible luck makes me end up with no missiles in a few sectors and no other weapons.
I hate FTL...

But I love it at the same time...
ExtraCheesyPie
Posts: 145
Joined: Fri Nov 23, 2012 4:37 pm

Re: [REQUEST] Change Rock A's Weapons

Post by ExtraCheesyPie »

Kieve wrote:Done. I also increased the fire chance on the beam to a solid 10. It will now incinerate whatever it touches.
Starting missiles have been decreased to 15 (from 28) since you're no longer strictly a missile-boat.

You'll still want to find a backup weapon for Auto-drone ships and Zoltan-shielded enemies, but the changes you've requested are here. Enjoy.
Thank you SO much!
I hate FTL...

But I love it at the same time...
ExtraCheesyPie
Posts: 145
Joined: Fri Nov 23, 2012 4:37 pm

Re: [REQUEST] Change Rock A's Weapons

Post by ExtraCheesyPie »

Kieve wrote:Done. I also increased the fire chance on the beam to a solid 10. It will now incinerate whatever it touches.
Starting missiles have been decreased to 15 (from 28) since you're no longer strictly a missile-boat.

You'll still want to find a backup weapon for Auto-drone ships and Zoltan-shielded enemies, but the changes you've requested are here. Enjoy.
Im having some trouble installing it with mod manager, but thanks anyways.
I hate FTL...

But I love it at the same time...
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Kieve
Posts: 944
Joined: Tue Sep 18, 2012 2:21 pm

Re: [REQUEST] Change Rock A's Weapons

Post by Kieve »

ExtraCheesyPie wrote:Im having some trouble installing it with mod manager, but thanks anyways.
You did rename it from .ZIP to .FTL right?
ExtraCheesyPie
Posts: 145
Joined: Fri Nov 23, 2012 4:37 pm

Re: [REQUEST] Change Rock A's Weapons

Post by ExtraCheesyPie »

Kieve wrote:
ExtraCheesyPie wrote:Im having some trouble installing it with mod manager, but thanks anyways.
You did rename it from .ZIP to .FTL right?
yeah.

I downloaded the Latest mod manager version, renamed .zip to ftl, and put it in the mods folder. I open up mod manager, click "Patch" and everything seems fine.

I open up FTL, game won't load, theres a white square where the loading screen should be.

Not sure what happened... The game won't work unless I go into steam and validate the game cache, and then the rock ship is unchanged.
I hate FTL...

But I love it at the same time...
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