Love the name Splatterdale. It's just perfect. Wish i though of it...
A couple of comments, in kinda random order:
- AI ships can repair themeselves slowly.
- Cloaking prevents weapons from acquiring their target. Basically they dont recycle while the opponet is cloaked.
- Don't remove the pilot from their station, the ship stops (evasion 0%) and the FTL drive cannot recharge.
- The Artemis is best used to destroy enemy shields. That way your lasers can do full damage.
- Before you can knock out weapons, you sometimes must down shields first, or even engines/helm to reduce enemy defense (shields and evasion). If you go straight for their guns and fail to do damage, switch targets to either shields or engines/helm whichever is preventing you from scoring hits. Usually both.
- Depower the medbay. It frees up 1 power for use elsewhere. You only need the medbay for healing or dealing with intruders, so most of the time you can get away with 'stealing' that power
- There is a risky way to deal with solar flares. If you vent the whole ship minus the rooms that are manned there will be fewer places where fires can burn. The risk is that if your life support or door control get hit, you could have a hard time repairing damage. Try to send one person to start repairs then replace them before they suffocate and use the medbay for healing. As long as one person is allways there, repair progress will not be lost.
- Solar flares are also somewhat limited if you have strong shields. You still get fires, but fewer of them.
Pretty nice Lets Play. Have fun and bring us part 2.