Hey I'm in the middle of make a game changer mod (examples: Fotf, FTL Infinite Space, Sonata Maybe?)
I only have two ships ready, and everytime I use them however the game, so to see if someone could help me I made a mini mod which adds a new beam (known as BEAM_9 or Tranquility Beam or Tran. Beam) on the stealth cruiser type B. I will continue work on the mod when I figure out whats wrong with all my files.
Pre Indev Video No Commentary:http://www.youtube.com/watch?v=NU4rw8eg ... e=youtu.be
Mini-Mod:
http://www.mediafire.com/?httlr1wo5tp62dh
Actual Mod:
http://www.mediafire.com/?ffy448ac3fqylvt
[WIP][Constantly Upadating Thread]Rebel Perspective Mod
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[WIP][Constantly Upadating Thread]Rebel Perspective Mod
Last edited by TurtleLuigi on Mon Dec 17, 2012 1:15 am, edited 4 times in total.
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Re: [MOD][WIP][Needs Help]Rebel Mod
I would guess that it's because your file is "blueprints.xml.append" but it's a straight copy-paste of the original blueprints.xml. You can do one of two things:
1. Remove everything from blueprints.xml.append except beam_9 and stealth_b (i.e. everything that you didn't modify).
2. Rename "blueprints.xml.append" to "blueprints.xml".
Based on what I saw, your mini-mod ought to work fine after that.
1. Remove everything from blueprints.xml.append except beam_9 and stealth_b (i.e. everything that you didn't modify).
2. Rename "blueprints.xml.append" to "blueprints.xml".
Based on what I saw, your mini-mod ought to work fine after that.
You are the weak, and I am the tyranny of evil men - but I'm trying, I'm trying real hard to be the shepherd.
"Wow, that Kieve guy is one angsty nerd eh."
Sonata - "Best use of Common Lisp in an indie space roguelike!"
"Wow, that Kieve guy is one angsty nerd eh."
Sonata - "Best use of Common Lisp in an indie space roguelike!"
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- Posts: 7
- Joined: Wed Nov 28, 2012 3:20 am
Re: [MOD][WIP][Needs Help]Rebel Mod
Oooh. Thank you I was wondering if it was the .append part.thashepherd wrote:I would guess that it's because your file is "blueprints.xml.append" but it's a straight copy-paste of the original blueprints.xml. You can do one of two things:
1. Remove everything from blueprints.xml.append except beam_9 and stealth_b (i.e. everything that you didn't modify).
2. Rename "blueprints.xml.append" to "blueprints.xml".
Based on what I saw, your mini-mod ought to work fine after that.