Ship Editing

Discuss and distribute tools and methods for modding. Moderator - Grognak
thashepherd
Posts: 194
Joined: Fri Nov 16, 2012 11:45 pm

Re: Ship Editing

Post by thashepherd »

Ah, a veteran! I'm not much more than 4 or 5 years in, myself. It's no wonder you pride yourself on that mental stack - it's not something that most people have. I have one too (although I probably allocate too much on the heap).

It's the "undoing suspicious things I did before the last test" that gets me. I still have my mental stack, but now I can LOOK at it on the computer instead of keep it in memory. Now I can undo things, try them, get it to work, and then restore everything back to the way it was before (except for the offending code) just by typing a few commands.

Git saved me a few hours and "oh shit" moments on this project so far. I started off without it and moved to it when I realized that it would save my time - simple cost/benefit analysis. Would have pretty much prevented Flypaste's "game exploded" post a few posts above this.
You are the weak, and I am the tyranny of evil men - but I'm trying, I'm trying real hard to be the shepherd.

"Wow, that Kieve guy is one angsty nerd eh."
Sonata - "Best use of Common Lisp in an indie space roguelike!"
Flypaste
Posts: 44
Joined: Wed Nov 21, 2012 4:04 am

Re: Ship Editing

Post by Flypaste »

Gah, couldnt figure it out, not really interested in doing it much anymore :/
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