[MOD][WIP] Galaxy Quest - NSEA Protector

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Tilendor
Posts: 1
Joined: Sun Oct 28, 2012 12:26 am

[MOD][WIP] Galaxy Quest - NSEA Protector

Post by Tilendor »

Greetings all. My brother got me hooked on FTL a few weeks ago, and I really like this game. I have 3 ships left to unlock, and still need to beat the boss on normal. (Gotten to the third phase...)

I'm a programmer, and when I saw that the game was heavily xml based, and that people have figured the unpacking out, I just had to put in my own ship. I tried to think of a good space ship that hadn't already been worked on, and came up with the NSEA Protector from Galaxy Quest. I found a great reference at Questarian.com
and got started a couple days ago.
Screenshot.jpg
This is what I've done so far. I've got the ship colored, and some preliminary shading done(but the lines aren't smooth). I've laid out the rooms and doors, created some custom weapons and renamed an augment.

The movie itself only has a two lines related to the weapons of the protector:
"Okey dokey, okey dokey, Let's fire blue particle cannons full ... red particle cannons full. Gannet magnets fire them left and right."

So thats the weapons I made.
The Red Particle Cannon is a single shot 1 damage laser.
The Blue Particle Cannon is a single shot 1 ion damage, 1 personnel damage weapon.
Both cannons seem weak, but they recharge in only 6 seconds, as opposed to 10 for the Basic Laser
The Gannet Mines are a bomb, the bomb does 1 damage, 1 system damage, and 1 personnel damage in addition to locking down the room The perk with this one is its like the Pegasus Launcher, it launches two bombs for each missile used.
There is a teleporter, as the ship in the movie had a 'Digital Converyor'.
You start with a rock crew member as a homage to Gorignack, whom they beamed into the ship to help them fight.

The ship does not start with shields, as there were not shields in the movie. To offset this, I've given two arguments: First is the Repair Arm, and second is Plasma Armor, which is an improved Rock Armor, granting a 33% resist chance.

Prelimary play testing shows that is quite challenging, but may be possible to win.
I've still got gibs to make, and maybe some UI tweaks given the that ship is so big it runs into the UI.

There is a drone room at the very back, which I think corresponds with the shuttle bay.
I'm playing around with the possibility of more weapon mounts, making the teleporter 3 spaces big, and maybe starting with a defense drone.

Don't plan on releasing a beta .ftl until its a bit more complete.

Thoughts and suggestions?
Last edited by Tilendor on Sun Oct 28, 2012 4:18 pm, edited 1 time in total.
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BrenTenkage
Posts: 1157
Joined: Tue Nov 06, 2012 4:48 pm

Re: [MOD][WIP] Galaxy Quest - NSEA Protector

Post by BrenTenkage »

Can I see more of this, I really want to see this ship released, Hey Guys who here agrees with me, I want to lets play this
I make a lot of lets plays of FTL, I also use mods I find on this site http://www.youtube.com/playlist?list=PL ... 06hca_PXuX
I am also a modder as well, here is my mod hub http://subsetgames.com/forum/viewtopic.php?f=11&t=32269
Nimbostratus
Posts: 32
Joined: Sun Dec 02, 2012 5:51 am

Re: [MOD][WIP] Galaxy Quest - NSEA Protector

Post by Nimbostratus »

The weapons sound a little OP but maybe that's just me.
shark
Posts: 169
Joined: Thu Nov 08, 2012 10:11 am

Re: [MOD][WIP] Galaxy Quest - NSEA Protector

Post by shark »

You will really want to read this thread thread then.

Your new perk probably doesn't work, I figure the perks were implemented as a switch-case since they're all hardcoded.
Roses are #FF0000
Violets are #0000FF
All of our mods
are belong to you.
JayM026
Posts: 1
Joined: Thu Jan 24, 2013 4:29 am

Re: [MOD][WIP] Galaxy Quest - NSEA Protector

Post by JayM026 »

This looks awesome! I Hope you finish this MOD soon id love to play as the NSEA Protector!
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