"Game Crash" after editing the blueprint.xml T__T

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Boohda95
Posts: 3
Joined: Mon Nov 26, 2012 12:08 pm

"Game Crash" after editing the blueprint.xml T__T

Post by Boohda95 »

Ive edited the "blueprint.xml" cause i want to translate the game in German. ^-^
So.. Ive edited the firest 3 ähh.. i dont know.. Human,Engi and Mantis...

Code: Select all

<crewBlueprint name="human">
	<desc>Menschen sind langweilig und uninteressant.</desc>
	<cost>40</cost>
	<bp>2</bp>
	<title>Mensch</title>
	<short>Mensch</short>
	<rarity>1</rarity>
	<powerList>
		<power>Keine außergewöhnliche Eigenschaft</power>
	</powerList>
</crewBlueprint>

<crewBlueprint name="engi">
	<desc>Es ist unklar, ob die 'Engi' teilweise organisch oder rein mechanisch sind, aber es ist bekannt, dass sie außergewöhnliche Ingenieure sind.</desc>
	<cost>50</cost>
	<bp>2</bp>
	<title>Engi</title>
	<short>Engi</short>
	<rarity>2</rarity>
	<powerList>
		<power>Doppelte Reparier geschwindigkeit</power>
		<power>Zugefügter Kampfschaden wird halbiert</power>
	</powerList>
</crewBlueprint>

<crewBlueprint name="mantis">
	<desc>Mantis. Bösartige Kreaturen, rachsüchtig und starke Krieger.</desc>
	<title>Mantis</title>
	<short>Mantis</short>
	<cost>45</cost>
	<bp>2</bp>
	<rarity>2</rarity>
	<powerList>
		<power>Doppelten Schaden im Kampf</power>
		<power>1.2x Bewegungsgeschwindigkeit</power>
		<power>0.5x Langsameres Reparieren</power>
	</powerList>
</crewBlueprint>
After saving the blueprint.xml i have packed it into a XXX.zip and renamed it to XXX.ftl that i can load it with the modloader. But if i want to start the game... this Error appears -.-

Image
Sorryfor my bad English. xDDD
Number43
Posts: 176
Joined: Thu Oct 25, 2012 11:40 pm

Re: "Game Crash" after editing the blueprint.xml T__T

Post by Number43 »

You should probably instead post this in the mods subforum instead of technical support.
UltraMantis
Posts: 2125
Joined: Thu Sep 20, 2012 3:17 pm

Re: "Game Crash" after editing the blueprint.xml T__T

Post by UltraMantis »

Are you sure the error is in the blueprint.xml file? Would the .ftl file work with a normal blueprint.xml?
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shark
Posts: 169
Joined: Thu Nov 08, 2012 10:11 am

Re: "Game Crash" after editing the blueprint.xml T__T

Post by shark »

Try it first without UNICODE characters (weird u, B, o)
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Violets are #0000FF
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Boohda95
Posts: 3
Joined: Mon Nov 26, 2012 12:08 pm

Re: "Game Crash" after editing the blueprint.xml T__T

Post by Boohda95 »

so.. no Ö, and no ß? o:
Boohda95
Posts: 3
Joined: Mon Nov 26, 2012 12:08 pm

Re: "Game Crash" after editing the blueprint.xml T__T

Post by Boohda95 »

Ive changed all "Ö" to "oe","ä" to "ae" and "ü" to "ue"... ohh and "ß" to "ss" but the error still appears..! -.-"
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