1-Hit-Point Wonders, Saving Dying Crew Exploit

Discuss problems related to FTL here. If you are having a problem or experiencing a bug PLEASE READ THE "MUST READ" POST.
Post Reply
Dell_the_Engie
Posts: 5
Joined: Fri Nov 09, 2012 10:45 pm

1-Hit-Point Wonders, Saving Dying Crew Exploit

Post by Dell_the_Engie »

This is an exploit I encountered in which crew members could be saved by interrupting their death animation. I had neglected to pull two Slug crew members out of a deoxygenated room, but as soon as I heard their death cries, I quickly paused the game. I found that even though they were in the middle of their death animation, they both still had 1 HP left, and even stranger, I could still select them and set a path for them to follow (in this case, out of the deoxygenated room). I saved and quit the game, restarted, and the Slugs had advanced on their path to a small degree, before resuming their death animation. I simply repeated pausing, saving and quitting, and restarting the game, and little by little, the Slugs worked their way out of harm.

Also posted on getsatisfaction.
User avatar
Matthew
Site Admin
Posts: 966
Joined: Thu Apr 19, 2012 9:31 am

Re: 1-Hit-Point Wonders, Saving Dying Crew Exploit

Post by Matthew »

Sounds like a bug to me. Thanks for the report :)
Matthew Davis, Subset Games Developer - If you're looking for tech support, you'll get help faster emailing directly, contact info here
Post Reply