First of all, LOVE this game.
Okay, here's my problem: Sifting through the same old mission plots over and over gets boring and monotonous. Solution: How about for every new mission or encounter you find, highlight the text in red indicating that you've already read it and you can easily skip the details. Also, another way to further streamline this would be to add icons to the mission text window that indicate whether the encounter is a fight or something else entirely. For example, if you run into a rebel ship, have a little skull and crossbones in the bottom right corner of the text window indicating that you're forced to fight, therefore it's optional to read the text, especially if it's highlighted in red, meaning you've read it before. If it's a positive encounter with friendlies, there could be a thumbs-up in the corner or something.
I feel like these minor additions would really enhance the replay aspect of this game. It would eliminate the tedium of scanning over text that you've read a hundred times before, sometimes missing out on key details just because you're ready to bypass the info and get to the fight.
Minor annoyance / easy fix!
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UltraMantis
- Posts: 2125
- Joined: Thu Sep 20, 2012 3:17 pm
Re: Minor annoyance / easy fix!
It's not a bad suggestion. Adding something visual that fits the tone of the encounter would be a nice touch, though some encounters have multiple outcomes even if the text is the same. Dunno if it would be easy to implement, maybe as part of a mod. I'm not so sure about your other suggestion, the encounters would repeat anyway each time you played a new game. Once i recognise the first few words i automatically rush through the rest of the text, so having it in a different color wouldn't make too much difference.
Oh, welcome to the forums. Keep suggesting, ideas are allways welcome. And who knows, it may happen
Oh, welcome to the forums. Keep suggesting, ideas are allways welcome. And who knows, it may happen
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CV666
- Posts: 6
- Joined: Tue Nov 13, 2012 12:17 am
Re: Minor annoyance / easy fix!
Thanks! Hope the text highlight makes it into the game, I'm afraid that I sometimes breeze over plot lines that I haven't read before. Actually, after the first 10 playthroughs I started skimming over the text because many of the missions were repeats.UltraMantis wrote:It's not a bad suggestion. Adding something visual that fits the tone of the encounter would be a nice touch, though some encounters have multiple outcomes even if the text is the same. Dunno if it would be easy to implement, maybe as part of a mod. I'm not so sure about your other suggestion, the encounters would repeat anyway each time you played a new game. Once i recognise the first few words i automatically rush through the rest of the text, so having it in a different color wouldn't make too much difference.
Oh, welcome to the forums. Keep suggesting, ideas are allways welcome. And who knows, it may happen
OR, maybe an easier solution would be to have a little yellow NEW! icon flashing at the bottom right of the text window indicating that this is a new encounter for you?