a solitary Laser II (no missile weapon)
2 weapon-systems power slots
the 3rd weapon-system slot costing extra
the 1st power upgrade costing extra
My reasoning is thus:
in the last 4 games attempted with the Gila Monster, I've run into an early impassé that begins when dealing specifically with early-game shielded AI ships. It generally ends up that I run out of missiles quite rapidly, and a basic Laser I is quite literally useless against a shielded anything unless you're in an asteroid field (and you're incredibly patient). Attacking non-AI ships after this is only successful if they don't have a med-bay, as I cannot bring disabling fire to bear on my enemies med-bays. So I end up running from fight to fight in the desperate hope I can find a store, and when I do find one I can't afford anything, because I've made no scrap through running from fight to fight. Trés frustrating.
The setup proffered above would still force you to power down your teleporter to use your weapons systems until you can afford the extra power, to preserve balance in the early game.
I'd love to hear players/developer's thoughts on this
