No you don't. I've had many cases where I jumped to a beacon, to reveal a store which I did not see before. Where did you get that idea?mqstout wrote: I believe The Last Stand sector counts as explored for you. You know where the repair beacons are and stores (if any).
Hazards in The Last Stand
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EdenNov
- Posts: 82
- Joined: Sat Sep 22, 2012 7:36 pm
Re: Hazards in The Last Stand
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bulba
- Posts: 12
- Joined: Sun Oct 21, 2012 7:09 pm
Re: Hazards in The Last Stand
No, you do not know if and where the stores are in the last stand.mqstout wrote:I believe The Last Stand sector counts as explored for you. You know where the repair beacons are and stores (if any). I guess it doesn't tell you where the ships are, so maybe it's partially explored. It could be generous enough to reveal where the hazards would be on the map and you can make your strategy around that. *shrug*Madhax wrote:Another problem with this that I thought of is that Long-Range Sensors is hardly a mandatory augment. However, without it, the possibility of hitting a hazard at the last stand is scary. I'd be furious if I got all the way to the boss only to warp in over a star with solar flares, for example.
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SushaBrancaleone
- Posts: 104
- Joined: Mon Oct 01, 2012 2:23 pm
Re: Hazards in The Last Stand
bulba wrote:No, you do not know if and where the stores are in the last stand.mqstout wrote:I believe The Last Stand sector counts as explored for you. You know where the repair beacons are and stores (if any). I guess it doesn't tell you where the ships are, so maybe it's partially explored. It could be generous enough to reveal where the hazards would be on the map and you can make your strategy around that. *shrug*Madhax wrote:Another problem with this that I thought of is that Long-Range Sensors is hardly a mandatory augment. However, without it, the possibility of hitting a hazard at the last stand is scary. I'd be furious if I got all the way to the boss only to warp in over a star with solar flares, for example.
confirm
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UglyMug
- Posts: 46
- Joined: Fri Oct 05, 2012 8:09 am
Re: Hazards in The Last Stand
I've only ever seen one store in last stand too, no multiples.
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mqstout
- Posts: 71
- Joined: Mon Sep 17, 2012 5:48 pm
Re: Hazards in The Last Stand
Alright, I was wrong about that. The XML says there can only be one store in The Last Stand, and I guess it's not auto-explored; just the repair bases are. Hazards in a battle are determined by the event that's triggered there, rather than being associated with the map. Doesn't look like it's doable just with XML (perhaps unless you want the boss ALWAYS to have a hazard in it...)