Engines Give you More Jumps?

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Dogtoy
Posts: 1
Joined: Tue Oct 09, 2012 4:43 pm

Engines Give you More Jumps?

Post by Dogtoy »

Just beat the game on easy, using anti ship drones and a ton of crew kill weapons. My main strat though was to upgrade my engines first. I was told and it seams that you can make more jumps per sector with higher level engines is this true?

If so it seams that upgrading weapons first is a no brainer as it gives you more time per sector to gather resources.

Thoughts?
icepick
Posts: 340
Joined: Fri Aug 10, 2012 11:18 pm

Re: Engines Give you More Jumps?

Post by icepick »

Engines does not give you more time in sector. Not sure who propagated this lie.
boa13
Posts: 808
Joined: Mon Sep 17, 2012 11:42 pm

Re: Engines Give you More Jumps?

Post by boa13 »

Yeah, it's the second time someone mentions this. Maybe a YouTube review or Let's Play got it wrong?
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icepick
Posts: 340
Joined: Fri Aug 10, 2012 11:18 pm

Re: Engines Give you More Jumps?

Post by icepick »

Supposedly showed up on the wiki as well. :/
tn5421
Posts: 2
Joined: Wed Oct 10, 2012 5:00 am

Re: Engines Give you More Jumps?

Post by tn5421 »

Engines make your FTL charge faster. Modding your files makes Fleet pursuit slower. Getting more fuel gives you more jumps.
stinglock
Posts: 4
Joined: Wed Oct 10, 2012 8:23 am

Re: Engines Give you More Jumps?

Post by stinglock »

^ and that's pretty much all you really need to know about making more jumps.
xdiesp
Posts: 109
Joined: Thu Sep 27, 2012 9:39 pm

Re: Engines Give you More Jumps?

Post by xdiesp »

And they add dodge, I wouldnt even bother with more than 3 points in them otherwise.

But you know what, the idea of slowing the rebels pursuit according to engine power is a nice one.
UberFubarius
Posts: 54
Joined: Tue Sep 25, 2012 5:31 pm

Re: Engines Give you More Jumps?

Post by UberFubarius »

xdiesp wrote:And they add dodge, I wouldnt even bother with more than 3 points in them otherwise.

But you know what, the idea of slowing the rebels pursuit according to engine power is a nice one.
Perhaps "delaying" the initial rebel pursuit appearance?
For each level of engine, you "delay" the rebel pursuit appearance by 1 normal jump (or 0.5 normal jump). The rebel pursuit gain per jump is still the same so its easier for player to "judge" the speed.
stinglock
Posts: 4
Joined: Wed Oct 10, 2012 8:23 am

Re: Engines Give you More Jumps?

Post by stinglock »

UberFubarius wrote:
xdiesp wrote:And they add dodge, I wouldnt even bother with more than 3 points in them otherwise.

But you know what, the idea of slowing the rebels pursuit according to engine power is a nice one.
Perhaps "delaying" the initial rebel pursuit appearance?
For each level of engine, you "delay" the rebel pursuit appearance by 1 normal jump (or 0.5 normal jump). The rebel pursuit gain per jump is still the same so its easier for player to "judge" the speed.
Sounds the same as Nebula then, I could imagine it would change the game balance in your favor pretty drasticaly when you had vast amounts of both.
Kenshkrix
Posts: 51
Joined: Wed Oct 03, 2012 9:00 pm

Re: Engines Give you More Jumps?

Post by Kenshkrix »

stinglock wrote:
UberFubarius wrote:
xdiesp wrote:And they add dodge, I wouldnt even bother with more than 3 points in them otherwise.

But you know what, the idea of slowing the rebels pursuit according to engine power is a nice one.
Perhaps "delaying" the initial rebel pursuit appearance?
For each level of engine, you "delay" the rebel pursuit appearance by 1 normal jump (or 0.5 normal jump). The rebel pursuit gain per jump is still the same so its easier for player to "judge" the speed.
Sounds the same as Nebula then, I could imagine it would change the game balance in your favor pretty drasticaly when you had vast amounts of both.
It makes just as much sense as giving you evasion. I imagine if they did both the price would go up though.
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