Danielstark wrote:
Disregarding your extremely situational and far fetched scenario's, ... if you fight the Boss with no shields, you're an idiot.
As far-fetched as (some of) my proposed scenarios might be, I was simply assuming:
- Not having to
rely on random weapon drops/shops, this means no use of completely awesome weapons, such as an Ion Bomb
- Lack of knowledge about the game, and strictly following your guide > thus, destroying the shields subsystem (or at least, damaging it until the enemy has 0 shields) before focusing on anything else
As inefficient as it might be to fight the boss without shields, it is pointless to make a guide on the final boss, without first considering that the player has to get there in the first place. Don't forget that such a feat usually takes the average (careful) player 45 minutes, or longer, if at all. If you really want to take randomization out of play as much as possible, not only are certain ships simply not viable, but also is your proposed way of dealing with the boss simply not probable without any random drops.
Danielstark wrote:
Need i remind you this is a Boss guide, not early game. Moreover is the fact that you are concerned about hull damage at all, ever heard of Drones, Evasion, shields, stealth, all are equally viable...
As stated above, you cannot entirely disregard the early game, as it is almost entirely necessary to prepare you for the final boss fight. Also, do not forget:
- (attack/defence) Drones are random (on most ships). While you can somewhat reliably purchase a drone system (again: assuming you plan your 'build' and have money left over for em), actually getting (the right) drones also goes by the rule of the die.
- Stealth (/Shields, depending on ship) is the most expensive upgrade, at 150c (I believe the Fed. cruiser can't even get it), again assuming careful play.
Without preparing the player for the boss fight, you cannot assume the player to have all that by then.
Assuming your guide is the first and only source of knowledge a newbie seeks, they will not know what the final boss even does, and what setup their ship requires. Apart from viability issues (to that, later), your 'guide' assumes the player is fully prepared to use your tactic effectively. It entirely falls apart when you don't have/need and shield disrupting weapons, which is indeed a viable playstyle.
Danielstark wrote:
Focusing shields will give you victory, with any variable here, and with stunning success. Max hull i ever loose on the boss is 4-5 bars, usually no damage.
I do not doubt your ability to achieve victory, and I would not discredit your tactic
all things considered, but the flaw in your guide is that it simply does not
consider everything.
There would be no need for criticism, had you carefully explained (a lot) further than just "shoot the shields or play on easy".
You did
not even mention having "Drones, Evasion (Engines), Shields, Stealth", how is anyone with limited knowledge about the game supposed you need a combination of those?
Danielstark wrote:
You're just another guy trying to making everything more complicated to satisfy your ego ?, who knows. I'm just sharing a simple method that works best with any variable.
The problem is, as stated by myself many times before, that your guide is not detailed enough.
And not only is your guide not detailed enough, but this statement (underlined) is simply
wrong. Shooting the shields first is indeed not the most efficient way to go, as the cheapest way to beat the boss is boarding, which is indeed a fancy schmancy tactic, and not easy if you're not used to it. In fact, the shields tend to be the last thing I take down, and is of course mentioned in other guides aswell.
Lastly,
Danielstark wrote:...if you're not a complete moron, but perhaps i give you too much credit.
As much as I enjoy your wording in that, constructive criticism is best kept as objective as possible, so I suggest you drop it.