Dead Ends

General discussion about the game.
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dbgager
Posts: 6
Joined: Mon Oct 08, 2012 6:47 pm

Dead Ends

Post by dbgager »

Purchased this game,, and I am enjoying it quite a bit. But moving into dead ends and be trapped and destroyed by the rebels is very frustrating. Dead ends put to much luck into the game. Because there is not real way to avoid dead ends. THe game should have either no dead ends in the maps or being able to see 2 nodes away instead of only 1. I would not go as far as suggesting being able to see all connections, as suggested in other threads. because being able to see 2 nodes away should alleviate the problem.
Khrowe
Posts: 17
Joined: Sun Jul 01, 2012 1:21 pm

Re: Dead Ends

Post by Khrowe »

There is an option (which ive not used) that does exactly what you want. Check the option menu.

I agree it is infuriating, but its great if you can get out. Perfect runs are boring.
Fangz
Posts: 76
Joined: Tue Oct 02, 2012 9:57 pm

Re: Dead Ends

Post by Fangz »

Go to options menu and enable "show beacon path". This will allow you to see beacon paths when you hover the mouse over it.
dbgager
Posts: 6
Joined: Mon Oct 08, 2012 6:47 pm

Re: Dead Ends

Post by dbgager »

thank you..That does help quite a bit.
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