Doors Are Important!

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tman7919
Posts: 45
Joined: Wed Sep 26, 2012 1:34 pm

Doors Are Important!

Postby tman7919 » Sun Sep 30, 2012 7:17 pm

A lot of people that i see or heard play FTL barely even bother with doors, yet they are extremely important! Fires cause major hell when not under control, if you upgrade doors all the way fires won't budge! Boarders that board your ships are pretty nasty when you have a weak crew. With doors you can trap them for a long time. Maybe even flushing them out into space. Oh, and if you don't want your crew to tend to the fire you can just flush it out into space without it spreading if you upgrade your doors. It makes boarders harder to reach your crew. All in all I think that doors are important. (My personal opinion)
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Drasha
Posts: 85
Joined: Fri Sep 21, 2012 7:08 am

Re: Doors Are Important!

Postby Drasha » Sun Sep 30, 2012 8:31 pm

Doors are some thing I upgrade early and always max. Can easily make boarding parties trivial to deal with.
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DaemonX
Posts: 11
Joined: Fri Sep 28, 2012 2:23 am

Re: Doors Are Important!

Postby DaemonX » Mon Oct 01, 2012 7:58 am

There are very few times not to get Doors level 2 (such as Rock type B), it's absolutely crucial for so many reasons.

Doors 3 depends more on your particular playthrough. If you're short of crew or have weak crew or have a bad ship layout, then level 3 can be amazing. Otherwise, it's not a high priority.
Starbug
Posts: 26
Joined: Thu Sep 20, 2012 11:05 am

Re: Doors Are Important!

Postby Starbug » Mon Oct 01, 2012 12:06 pm

Doors: More important than you think

Its good that you learned this early on ;)
OmegaJasam
Posts: 24
Joined: Fri Sep 28, 2012 12:58 pm

Re: Doors Are Important!

Postby OmegaJasam » Mon Oct 01, 2012 12:47 pm

I always aim for door 2 by the end of sector 2. being able to asphrix and control the movemnt pf borders is just too useful not to get it.

I didn't realise they don't use up reactor power either.

As an added bonus, upgrading any system to level two means the system can soack more damage before hitting the hull or going down entirely.
Agent_L
Posts: 206
Joined: Wed Sep 26, 2012 7:47 pm

Re: Doors Are Important!

Postby Agent_L » Mon Oct 01, 2012 12:55 pm

OmegaJasam wrote:As an added bonus, upgrading any system to level two means the system can soack more damage before hitting the hull or going down entirely.
Yeah, that's pretty much the only reason to buy autopilot.
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Aerowind
Posts: 80
Joined: Fri Sep 21, 2012 1:11 pm

Re: Doors Are Important!

Postby Aerowind » Mon Oct 01, 2012 1:13 pm

Unless I'm running a boarder heavy crew, I almost always grab doors 3 ASAP. The ease of suffocating enemy boarders is easy as hell with doors 3. Pretty much the only time I don't bother is with Crystal ships, and that's only because the lockdown ability can barricade doors.
Icehawk78
Posts: 230
Joined: Tue Sep 18, 2012 4:55 pm

Re: Doors Are Important!

Postby Icehawk78 » Mon Oct 01, 2012 5:56 pm

OmegaJasam wrote:As an added bonus, upgrading any system to level two means the system can soack more damage before hitting the hull or going down entirely.

Before hitting the hull is only true for boarders destroying a system. A laser shot that hits a subsystem will still also do hull damage, unless you have the Rock Plating augment.
dalolorn
Posts: 532
Joined: Sun Sep 23, 2012 8:06 am

Re: Doors Are Important!

Postby dalolorn » Mon Oct 01, 2012 6:10 pm

I -never- bother with upgrading my doors. You can vent the fires out either way, and I know enough about boarder AI not to need anything better than basic door controls.
xdiesp
Posts: 109
Joined: Thu Sep 27, 2012 9:39 pm

Re: Doors Are Important!

Postby xdiesp » Mon Oct 01, 2012 7:00 pm

Doors lvl 2 is not enough to asphyxiate boarders. They will pry open the next door and keep making a mess. Imho boarers should be treated with speed, more than strategy. I still buy doors lvl 2 to deal with fires more easily.