Zoltan crew members are annoying.

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zarakon
Posts: 78
Joined: Mon Sep 24, 2012 7:41 pm

Re: Zoltan crew members are annoying.

Postby zarakon » Tue Sep 25, 2012 7:25 pm

Another possible solution with minimal impact on how they're supposed to be used:

Disable their power any time they have a movement destination other than their current room.

This way they won't change the power allocation of a room simply by passing through it. You'd only have to micromanage them based on where they are or the room they're going to, not everything in between.
zarakon
Posts: 78
Joined: Mon Sep 24, 2012 7:41 pm

Re: Zoltan crew members are annoying.

Postby zarakon » Sun Sep 30, 2012 1:26 pm

Another "bug", when you have a Zoltan on shields, adding/removing power no longer happens in 2-unit increments, and you can accidentally waste power by having an odd number on shields.
BigD145
Posts: 40
Joined: Sun Sep 16, 2012 4:13 pm

Re: Zoltan crew members are annoying.

Postby BigD145 » Sun Sep 30, 2012 3:54 pm

All features, not bugs. Learn to live with them. What you all want is a super powered Zoltan, which they are not. They have +'s and -'s, not ++++++'s and -'s.
zarakon
Posts: 78
Joined: Mon Sep 24, 2012 7:41 pm

Re: Zoltan crew members are annoying.

Postby zarakon » Sun Sep 30, 2012 8:23 pm

Disabling their ability while they are moving wouldn't make them any more powerful, just less annoying.
icepick
Posts: 344
Joined: Fri Aug 10, 2012 11:18 pm

Re: Zoltan crew members are annoying.

Postby icepick » Mon Oct 01, 2012 2:08 am

If you're going to move them, free up power first. It's not that big of a problem.

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