Grognak's Mod Manager v1.7 (Updated March 6, 2013!)
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- Posts: 3
- Joined: Sun Sep 30, 2012 4:49 am
Re: Grognak's Mod Manager (v1.3)
I'm going to start modding. If I want to remove an event from the game, how will I do that with an ".append" file?
- Kieve
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- Joined: Tue Sep 18, 2012 2:21 pm
Re: Grognak's Mod Manager (v1.3)
Remove it entirely, or change it to do something else?theguruofreason wrote:I'm going to start modding. If I want to remove an event from the game, how will I do that with an ".append" file?
You can't actually "remove" an event with .append, but you can change the events where that particular event is triggered. (example, rewriting <event name="TRADER_CIV"> to call some other event or nothing at by modifying its <event load="..."/> functions). In this method, the event you wanted to remove is still "there," but since nothing points to it, it never gets called.
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- Joined: Fri Sep 14, 2012 7:37 pm
Re: Grognak's Mod Manager (v1.3)
Eh... I don't have a FTLGame.exe file...
I bought FTL via Steam, and I have Windows. I know that it SHOULD reside in in FTL Faster Than Light, under common, under SteamApps, under Steam, under Program Files (x86), under the local disk in Computer.
I do have a FTLGame file, but it's not .exe. It is an application, and starts the game.
And I swear that I didn't touch the base file before I got GMM.
Also, another question: How do you start GMM? With Modman? Because I have no idea.
I hope I can fix this soon. I'm eager to use some mods like the Obsidian Cruiser and the Foundation of the Federation.
I bought FTL via Steam, and I have Windows. I know that it SHOULD reside in in FTL Faster Than Light, under common, under SteamApps, under Steam, under Program Files (x86), under the local disk in Computer.
I do have a FTLGame file, but it's not .exe. It is an application, and starts the game.
And I swear that I didn't touch the base file before I got GMM.
Also, another question: How do you start GMM? With Modman? Because I have no idea.
I hope I can fix this soon. I'm eager to use some mods like the Obsidian Cruiser and the Foundation of the Federation.
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- Posts: 21
- Joined: Sat Sep 29, 2012 3:59 am
Re: Grognak's Mod Manager (v1.3)
okay i tried to get your mod to run but when i tried to get the setup to work all i get was invaild syntax i am a idiot at this sometimes so i might be doing something wrong help would be nice lol
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- Posts: 44
- Joined: Fri Sep 28, 2012 12:29 pm
Re: Grognak's Mod Manager (v1.3)
Erm, it says that it needs to be in the same folder as FTLGame.exe on my Mac... that's a problem. What do I do?
Got a event, alternative text, or maybe a new sector? Add it to the Additional Events & Texts (AET) mod! Credits will be given, and you will help make a big pack of content!
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- Posts: 131
- Joined: Sun Sep 30, 2012 4:10 pm
Re: Grognak's Mod Manager (v1.3)
I cant access my mod manager, because I do not have FTL files. My computor says that the game files do not exist. I've tried everything, HELP ME PLZ
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- Posts: 172
- Joined: Tue Sep 18, 2012 9:42 pm
Re: Grognak's Mod Manager (v1.3)
I don't know if they renamed it for the DRM-free version or what, but the mod manager files should be in the same directory of the application used to play the game.Bob the Engi wrote:Eh... I don't have a FTLGame.exe file...
I bought FTL via Steam, and I have Windows. I know that it SHOULD reside in in FTL Faster Than Light, under common, under SteamApps, under Steam, under Program Files (x86), under the local disk in Computer.
I do have a FTLGame file, but it's not .exe. It is an application, and starts the game.
And I swear that I didn't touch the base file before I got GMM.
Yes sir.Bob the Engi wrote:Also, another question: How do you start GMM? With Modman? Because I have no idea.
Sounds like you're either mistyping the command or you don't have python 2.x installed.hero690 wrote:okay i tried to get your mod to run but when i tried to get the setup to work all i get was invaild syntax i am a idiot at this sometimes so i might be doing something wrong help would be nice lol
The enclosed readme file gives you the correct location for Mac OS X.All4n wrote:Erm, it says that it needs to be in the same folder as FTLGame.exe on my Mac... that's a problem. What do I do?

I can't help you without more details. Did you move everything to the correct folder? Check out the the readme file that GMM comes with.Torchwood202 wrote:I cant access my mod manager, because I do not have FTL files. My computor says that the game files do not exist. I've tried everything, HELP ME PLZ
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- Joined: Sat Jun 23, 2012 8:45 pm
Re: Grognak's Mod Manager (v1.3)
is their a mac version? thanks
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- Posts: 1
- Joined: Sun Sep 30, 2012 7:08 pm
Re: Grognak's Mod Manager (v1.3)
I'm a modding novice and when you say in the mac version to "navigate to it in your terminal and install it", who do you do that? I know what terminal but I have never used it. Or could you point me to a video tutorial. 

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- Posts: 131
- Joined: Sun Sep 30, 2012 4:10 pm
Re: Grognak's Mod Manager (v1.3)
I followed your directions and when I opened main.py via Python Launcher 2.6.1 I got this message pop-up...
Last login: Sun Sep 30 23:05:43 on ttys000
cd '/Users/Denise/Desktop/Grognaks Mod Manager v1.3/src/' && '/usr/bin/pythonw' '/Users/Denise/Desktop/Grognaks Mod Manager v1.3/src/main.py' && echo Exit status: $? && exit 1
Denise-Irizarrys-MacBook-Pro:~ Denise$ cd '/Users/Denise/Desktop/Grognaks Mod Manager v1.3/src/' && '/usr/bin/pythonw' '/Users/Denise/Desktop/Grognaks Mod Manager v1.3/src/main.py' && echo Exit status: $? && exit 1
Traceback (most recent call last):
File "/Users/Denise/Desktop/Grognaks Mod Manager v1.3/src/main.py", line 4, in <module>
from ftldat import FTLDatUnpacker as du
File "/Users/Denise/Desktop/Grognaks Mod Manager v1.3/src/ftldat.py", line 4, in <module>
import argparse
ImportError: No module named argparse
Denise-Irizarrys-MacBook-Pro:src Denise$
Anyway I couldn't do anything else with it to this point. Not sure if I do ANOTHER thing or its just broken for me...Well, plz respond and thanks for telling me how to get this far
I really appreciate it!
Last login: Sun Sep 30 23:05:43 on ttys000
cd '/Users/Denise/Desktop/Grognaks Mod Manager v1.3/src/' && '/usr/bin/pythonw' '/Users/Denise/Desktop/Grognaks Mod Manager v1.3/src/main.py' && echo Exit status: $? && exit 1
Denise-Irizarrys-MacBook-Pro:~ Denise$ cd '/Users/Denise/Desktop/Grognaks Mod Manager v1.3/src/' && '/usr/bin/pythonw' '/Users/Denise/Desktop/Grognaks Mod Manager v1.3/src/main.py' && echo Exit status: $? && exit 1
Traceback (most recent call last):
File "/Users/Denise/Desktop/Grognaks Mod Manager v1.3/src/main.py", line 4, in <module>
from ftldat import FTLDatUnpacker as du
File "/Users/Denise/Desktop/Grognaks Mod Manager v1.3/src/ftldat.py", line 4, in <module>
import argparse
ImportError: No module named argparse
Denise-Irizarrys-MacBook-Pro:src Denise$
Anyway I couldn't do anything else with it to this point. Not sure if I do ANOTHER thing or its just broken for me...Well, plz respond and thanks for telling me how to get this far
