DO upgraded engines really give you more time in each sector
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- Posts: 37
- Joined: Sat Apr 21, 2012 9:04 am
Re: DO upgraded engines really give you more time in each se
Icehawk is right - it looks like that firing weapons while cloaked will run down your timer faster. I haven't tried it with beam weapons yet though.
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- Posts: 184
- Joined: Sun Sep 30, 2012 2:24 pm
Re: DO upgraded engines really give you more time in each se
Yeah, the few times I've tried the stealth cruiser I'm sure I've seen a few occasions where the weapons have fired when I'm in the middle of cloak. I can't remember which weapons I had, but I'm sure my cloak was only level 1 or 2. I do target the weapons right at the start of the charge cycle though, so this might be accurate:
chanman wrote:I haven't really tested it, but I think it might be possible that weapons that are targetted on the enemy ship before you engage stealth don't drop you out of stealth. I haven't gotten a stealth augment recently. If I do, I'll update this.
Many years ago I created the FTL Starcraft mod: 18 new challenging ships to fly through the FTL universe!, and wrote a tutorial on creating your own FTL ships. They haven't been updated for AE though.
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- Posts: 512
- Joined: Thu Apr 26, 2012 2:06 am
Re: DO upgraded engines really give you more time in each se
Firing in stealth does not remove stealth. It only reduce the duration of stealth. A lot of situation this means that the reduction makes the stealth end. but there are still many occasions where it doesn't end when firing weapons.