Unavoidable deaths

General discussion about the game.
Post Reply
rabine
Posts: 2
Joined: Sat Sep 29, 2012 3:29 pm

Unavoidable deaths

Post by rabine »

While I do like the random nature of FTL in most aspects, nothing is more frustrating than dying from random unavoidable circumstances.

When you enter a new sector and your first jump decision (say down rather than up) determines that you will never be able to reach the exit for that sector before the rebels catch you. This has happened to me a few times now, and 3 times this morning alone. Since you cannot know the entire system there should not be only one route out from your start point.

I feel I have a fair amount of control over how my game plays out, but nothing is more demotivating than having everything going well only to find yourself in a dead end 3 or 4 jumps from the start.
boa13
Posts: 808
Joined: Mon Sep 17, 2012 11:42 pm

Re: Unavoidable deaths

Post by boa13 »

Have you noticed the new "show paths" option in the most recent version of the game? (v1.02.5)
Forum janitor — If you spot spam, PM me the URL and/or the username of the spammer.
I have powers, moderator powers. I am not keen on using them, but will do so if needed.
Hissatsu
Posts: 68
Joined: Sun Sep 23, 2012 9:35 pm

Re: Unavoidable deaths

Post by Hissatsu »

Yeah, this one really sucks, praise to the developers that in newest patch they added this feature.
rabine
Posts: 2
Joined: Sat Sep 29, 2012 3:29 pm

Re: Unavoidable deaths

Post by rabine »

haha awesome, I'm glad they are on top of that.

I don't think the newest patch is up on gog yet, but I'll keep my eyes open for it.

Thanks :)
Post Reply