Derakon wrote:
All that said, you'd probably get better results by just causing a breach -- breacher missiles and the breach bomb are both much better than the fire beam.
No, it can't; that's the only thing that fire has over breach. Breach weapons pierce shields, though, which is the biggest problem with the fire beam.
Basically what I'm saying is, if your priority is to inconvenience your enemies as much as possible, use shield-piercing breach weapons. If your priority is to set stuff on fire, though, then hey, have fun!
The most valuable part of the fire-beam is that it can hit multiple rooms at once, no breach weapon can do that.
Yes, breach-bombs and missiles can the job done without back-up, but if you have the weapons support needed to use the fire-beam, then it causes far more devastation in the long-run.
The advantage of fire is that it keeps doing damage to systems and enemy crew as it burns. Breaches on the other hand tend to be repaired pretty quickly long before all the air has been drained from a room and I find that trying to kill off the crew using only breach weapons ends up wasting a lot of missiles.
Correct. For instance, if you were to set a fire in a room and simultaneously breach it, the enemy would take damage from the fire. When the fire was put out by no oxygen the oxygen levels would be low enough that the enemy starts to asphyxiate.
I use fire beam to entertain me, I love watching the enemy crew running around putting out fires while dying from already flamed oxygen supply, and then watching them cower into non-flamed rooms and waiting until they run out of oxygen