Augmentation Suggestion: Power Overdrive

General discussion about the game.
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BoogtehWoog
Posts: 3
Joined: Fri Sep 28, 2012 12:01 pm

Augmentation Suggestion: Power Overdrive

Post by BoogtehWoog »

Power overdrive would allow for you to allocate excess power into a subsystem to increase its 'effectiveness' for a limited time. For shields, this could mean a quicker recharge or higher shield strength. Weapon systems could charge faster or do more damage. Drones would recharge their abilities faster and be more aggressive. Just a few thoughts I had one a suggestion.
ajurna
Posts: 3
Joined: Fri Apr 20, 2012 3:41 pm

Re: Augmentation Suggestion: Power Overdrive

Post by ajurna »

that would be awesome but only if it damaged the system it was attached to.
BoogtehWoog
Posts: 3
Joined: Fri Sep 28, 2012 12:01 pm

Re: Augmentation Suggestion: Power Overdrive

Post by BoogtehWoog »

ajurna wrote:that would be awesome but only if it damaged the system it was attached to.
That would be an interesting way to balance it; however, it would have to be even stronger to account for that. Damage to any system, especially critical systems such as shields and weapons, can be crippling.
Mr. Mister
Posts: 495
Joined: Sun Sep 23, 2012 8:51 am

Re: Augmentation Suggestion: Power Overdrive

Post by Mr. Mister »

maybe it could allow you to relocate power into partially damaged systems (not into totally destroyed systems though), and then inflict ion damage after it runs out?
Zauron
Posts: 23
Joined: Wed Sep 26, 2012 4:26 pm

Re: Augmentation Suggestion: Power Overdrive

Post by Zauron »

To be more like Star Trek, I think it should be called "Emergency Power". In Star Trek episodes they were always saying "reroute emergency power to the shields!" or some such. I thought it would be cool in FTL to have this emergency power they speak of, but not sure what the downside should be to using it. Damaging the system after a time seems fair to me, after all that's part of the risk vs reward - sudden boost of power, and you can just fix the system later, but better hope you take out the enemy before it blows!
Taron Millet
Game Director & Programmer for Crazy Viking Studios
BoogtehWoog
Posts: 3
Joined: Fri Sep 28, 2012 12:01 pm

Re: Augmentation Suggestion: Power Overdrive

Post by BoogtehWoog »

I like both of your ideas, Zauron and Mr. Mister.
substandardgaussian
Posts: 10
Joined: Sat Sep 22, 2012 4:36 pm

Re: Augmentation Suggestion: Power Overdrive

Post by substandardgaussian »

Zauron wrote:To be more like Star Trek, I think it should be called "Emergency Power". In Star Trek episodes they were always saying "reroute emergency power to the shields!" or some such. I thought it would be cool in FTL to have this emergency power they speak of, but not sure what the downside should be to using it. Damaging the system after a time seems fair to me, after all that's part of the risk vs reward - sudden boost of power, and you can just fix the system later, but better hope you take out the enemy before it blows!
This is EXACTLY what I thought of when I considered a Star Trek Total Conversion. Being able to dump extra power into a system with a cost... ie. either system damage or being ion locked. It's a very Trek thing to do.

"Well, Captain, it'll blow out the deflector shield, but it should work!"
TheAzryte
Posts: 55
Joined: Sun Sep 16, 2012 7:51 pm

Re: Augmentation Suggestion: Power Overdrive

Post by TheAzryte »

What if it was along the lines of emergency power, and would power a system for X bars (upgrade dependant?) for a certain time period, but after the power wears off it ions a system for maybe double those bars for Y time? For instance if I used three EP in my engines when it wears off they are ioned for 6 damage? Because physical damage could be quickly repaired, where as ion has no counter and would prevent the starion from being manned (At least it doesn't have the manning animations, unless someone can correct this) making it a risky manuver unless you knew you could take down the enemy before you suffered the aftermath. Though I think this, if implemented would be closer to a system then an augment.
Personal fleet: Kestrel A & B, Engi A&B, Stealth A, Mantis A&B, Federation A&B, Slug A, Rock A, Zoltan A&B and Unidentified A.

GDM
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