[Suggestion] Individual autofire buttons for guns

General discussion about the game.
Doom Lich
Posts: 26
Joined: Fri Sep 21, 2012 6:58 pm

Re: [Suggestion] Individual autofire buttons for guns

Post by Doom Lich »

You can very easily detarget a weapon even if autofire is activated. Just click the weapon and then left click on empty space.
Lurkily
Posts: 15
Joined: Fri Sep 21, 2012 4:14 am

Re: [Suggestion] Individual autofire buttons for guns

Post by Lurkily »

Gorlom wrote:
Lurkily wrote:I +1 this idea. Especially with mixed varying cooldowns, I've often wanted autofire to continue with weapons whose cooldowns match, while I could manually handle weapons with much longer cooldowns.
You can already do that. You don't need a (3-4) new button for that.
Not really, unless I'm missing something. You have to constantly babysit the manually handled weapon, firing it on command, and then untargeting it. It's a workaround, but the UI definitely could be streamlined.

It's not exactly necessary to streamline things like this, depending on your definition of necessary, but I think it would help enough to justify the effort in coding it. (Based on the behavior I see from the engine - every aspect of this is already done in some way by the engine.)

EDIT: Keep in mind, adding buttons (Your main objections?) is not the only way to give the player options.
Starbug
Posts: 26
Joined: Thu Sep 20, 2012 11:05 am

Re: [Suggestion] Individual autofire buttons for guns

Post by Starbug »

A lot of these problems would be solved if, maybe, it was just mentioned in the tutorial how to untarget weapons so that they still charge, but don't auto-fire.
I've seen loads of these threads but I figured out fairly early on how to autofire individual weapons (though I admit it is a bit awkward to do).
It is a feature of the game, I guess they could do with just making it a bit more obvious.

Edit: The checkboxes idea seems good, so long as its explained in the tutorial what it does.
Lurkily
Posts: 15
Joined: Fri Sep 21, 2012 4:14 am

Re: [Suggestion] Individual autofire buttons for guns

Post by Lurkily »

The UI is a nonissue. It could be done as simply as setting an individual weapon to autofire if you double-click it before setting your target - highlight the weapon text and box in the autofire color to signify this.
klingon13524
Posts: 3
Joined: Thu Sep 27, 2012 1:23 am

Re: [Suggestion] Individual autofire buttons for guns

Post by klingon13524 »

It's actually a smart system, but no system can't be improved.

plz ad devs xoxo fanbas!!
Never trust a slug.
splette
Posts: 75
Joined: Sun Sep 23, 2012 12:37 am

Re: [Suggestion] Individual autofire buttons for guns

Post by splette »

Lurkily wrote:The UI is a nonissue. It could be done as simply as setting an individual weapon to autofire if you double-click it before setting your target - highlight the weapon text and box in the autofire color to signify this.
Yes, that would be a great solution (and make the autofire button obsolete).
Vost
Posts: 16
Joined: Tue Sep 18, 2012 6:03 am

Re: [Suggestion] Individual autofire buttons for guns

Post by Vost »

Well, to bring it up again, I still think the idea of a "volley" box next to the autofire button would work really well in conjunction with the check boxes (which I thought worked quite seamlessly in that UI mockup).
splette
Posts: 75
Joined: Sun Sep 23, 2012 12:37 am

Re: [Suggestion] Individual autofire buttons for guns

Post by splette »

I hope Justin and Mathew read this post and consider our ideas.
Would be nice to hear some feedback from them, what they think about it...
Post Reply