Sounds like a massive undertaking. Hope you have fun doing it.
It sounds like something that would be pretty awesome, but the current sprite is fairly unattractive. It might be more sustainable just to do what Whale Cancer said so you can focus on tweaking everything else.
[MOD][WIP] Starcraft Total Conversion
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Re: [MOD][WIP] Starcraft Total Conversion
I would really rather stay away from the 3D look.Salt wrote:Sounds like a massive undertaking. Hope you have fun doing it.
It sounds like something that would be pretty awesome, but the current sprite is fairly unattractive. It might be more sustainable just to do what Whale Cancer said so you can focus on tweaking everything else.
EDIT:
Actually, it seems like it may work.
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Re: [MOD][WIP] Starcraft Total Conversion
My opinions on the races:
Human: Marine
Engy: SCV
Slug: Miniaturized Defilers maybe (Psychic Powers, plus their ships have zerg-like abilities, Anti-Bio Beam, regenerating hull breaches)
Zoltan: High Templar (Power)
Rock: Zealot
Mantis: Zergling
Crystal: Xel-Naga (Very Rare, ancient relatives of "Zealots")
Nice balance of 2 of each race + the legendary race.
Human: Marine
Engy: SCV
Slug: Miniaturized Defilers maybe (Psychic Powers, plus their ships have zerg-like abilities, Anti-Bio Beam, regenerating hull breaches)
Zoltan: High Templar (Power)
Rock: Zealot
Mantis: Zergling
Crystal: Xel-Naga (Very Rare, ancient relatives of "Zealots")
Nice balance of 2 of each race + the legendary race.
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Re: [MOD][WIP] Starcraft Total Conversion
Mantis should definitely be a Hydralisk; remember they also have a ranged attack.
Contribute to help save the Whales from their various diseases! *DELAYED* Should release the skeleton with the main quests attached by the end of the week (By NOV 9)! *DELAYED* Don't listen to my dates! Things always seem to come up!
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Re: [MOD][WIP] Starcraft Total Conversion
I plan on changing the abilities that the races have if possible. I think that the slug makes more sense to change into the hydra, since it has the same body type, just with claw arms.samules wrote:My opinions on the races:
Human: Marine
Engy: SCV
Slug: Miniaturized Defilers maybe (Psychic Powers, plus their ships have zerg-like abilities, Anti-Bio Beam, regenerating hull breaches)
Zoltan: High Templar (Power)
Rock: Zealot
Mantis: Zergling
Crystal: Xel-Naga (Very Rare, ancient relatives of "Zealots")
Nice balance of 2 of each race + the legendary race.
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Re: [MOD][WIP] Starcraft Total Conversion
Starcraft is not Starcraft 2, how dare you
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Re: [MOD][WIP] Starcraft Total Conversion
I have played both many many times, I'm not sure what you are accusing me of.Fredchuckdave wrote:Starcraft is not Starcraft 2, how dare you
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Re: [MOD][WIP] Starcraft Total Conversion
You cannot change racial abilities (without changing the binaries). That is why certain changes make more sense than others; for instance, the slug should be a telepathic creature (ghost, defiler, or templar) since that is what its racial ability is. The 'body type' makes no difference if you edit the sprite (and just leaving it as a slug and calling it a rose is probably a bad idea; a slug by any other name...)Tuesday wrote:I plan on changing the abilities that the races have if possible. I think that the slug makes more sense to change into the hydra, since it has the same body type, just with claw arms.samules wrote:My opinions on the races:
Human: Marine
Engy: SCV
Slug: Miniaturized Defilers maybe (Psychic Powers, plus their ships have zerg-like abilities, Anti-Bio Beam, regenerating hull breaches)
Zoltan: High Templar (Power)
Rock: Zealot
Mantis: Zergling
Crystal: Xel-Naga (Very Rare, ancient relatives of "Zealots")
Nice balance of 2 of each race + the legendary race.
Contribute to help save the Whales from their various diseases! *DELAYED* Should release the skeleton with the main quests attached by the end of the week (By NOV 9)! *DELAYED* Don't listen to my dates! Things always seem to come up!
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- Joined: Mon Sep 24, 2012 5:59 pm
Re: [MOD][WIP] Starcraft Total Conversion
Oh I didn't know that. But honestly without the zerglings in the game, I feel that it would be incomplete, since the other races get their tier 1 unit also.Whale Cancer wrote:You cannot change racial abilities (without changing the binaries). That is why certain changes make more sense than others; for instance, the slug should be a telepathic creature (ghost, defiler, or templar) since that is what its racial ability is. The 'body type' makes no difference if you edit the sprite (and just leaving it as a slug and calling it a rose is probably a bad idea; a slug by any other name...)Tuesday wrote:I plan on changing the abilities that the races have if possible. I think that the slug makes more sense to change into the hydra, since it has the same body type, just with claw arms.samules wrote:My opinions on the races:
Human: Marine
Engy: SCV
Slug: Miniaturized Defilers maybe (Psychic Powers, plus their ships have zerg-like abilities, Anti-Bio Beam, regenerating hull breaches)
Zoltan: High Templar (Power)
Rock: Zealot
Mantis: Zergling
Crystal: Xel-Naga (Very Rare, ancient relatives of "Zealots")
Nice balance of 2 of each race + the legendary race.
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- Joined: Mon Sep 24, 2012 6:39 pm
Re: [MOD][WIP] Starcraft Total Conversion
Defilers also have a slug-ish body type as well, just add some antenae and centipede-style legs.