[Squad] Paradox Core

Distribute and discuss mods that are functional.
Desocupad0
Posts: 3
Joined: Sat Jan 22, 2022 5:25 pm

Re: [Squad] Paradox Core v0.06

Post by Desocupad0 »

Thank for making this. The mechs have quite creative abilities.

I found a few interesting interactions:
Reload is quite broken for the science mech.
Copying act 5 psion (Or any basically) can hurt a lot.
Missile barrage is very good when you can hit twice.
Jefepato
Posts: 22
Joined: Thu Nov 20, 2025 4:30 am

Re: [Squad] Paradox Core

Post by Jefepato »

I have completed a run with this squad. It's not terribly impressive or anything, but it's here if folks want to see the squad in action with a bunch of other mods.

Part 1 (Candy Land)
Part 2 (Nautilus)
Part 3 (Watchtower Security)
Part 4 (Vertex Conglomerate)
Part 5 (Volcanic Hive)
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