[Squad] Riptide V1.0.4

Distribute and discuss mods that are functional.
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Xenesis
Posts: 22
Joined: Tue Mar 27, 2018 12:29 pm

Re: [Squad] Riptide V1.0.1

Post by Xenesis »

I've updated the Squad to 1.0.1.

What's new?

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Release 1.0.1:
•Added an option to reverse the direction of the Vortex Artillery. Pick from the mod options "Clockwise" or "Anti-Clockwise".
•Combined the option to use the "Crush Artillery" with the direction option.
•Cleaned up some Vortex Artillery code.
The anti-clockwise version is implemented as a weapon copy - if you enable it to drop in the loot list, it may be possible for you to get both directions of vortex artillery in a single run (if that's what you want!).
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Xenesis
Posts: 22
Joined: Tue Mar 27, 2018 12:29 pm

Re: [Squad] Riptide V1.0.2

Post by Xenesis »

Updated the squad to V1.0.2

What's new?

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Release 1.0.2:
•Fixed an issue causing the mod to un-load when you unlocked "Riptide Complete" without re-loading the game and then went to the modloader options. (Thanks narD)
•Updated some text and layout in Mod Options.
•Added mirrored Vortex Artillery graphics for the counter-clockwise version to make them easier to tell apart.
This was a "one time only" bug, but hopefully it should prevent other players running into it.
narD
Posts: 50
Joined: Thu Sep 27, 2018 3:19 am

Re: [Squad] Riptide V1.0.2

Post by narD »

https://youtu.be/fkchtu5hnM8

30K video, the anti-clockwise version.
Using the Starting Pilot to "Isac Jones" is my own challenge.

There'll be a lot of great pilots with this Squad.
I've been playing that way because I want to focus more on the Squad's abilities than on pilots' abilities.
There's one weapon left that hasn't played yet. When I'm done with it, I'll give these wonderful friends a vacation. :)
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Xenesis
Posts: 22
Joined: Tue Mar 27, 2018 12:29 pm

Re: [Squad] Riptide V1.0.3

Post by Xenesis »

Updated the squad to v1.0.3

What's new?

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Release 1.0.3
•Fixes to be compatible with the new version of Into The Breach (1.2.21) and the Mod Loader (2.5.1). These are now the minimum versions for the releases of this mod going forward, and for compatibility/bug reporting.
•Added a missing description.
•Updated the Mod Icon to feature all three mechs.
narD
Posts: 50
Joined: Thu Sep 27, 2018 3:19 am

Re: [Squad] Riptide V1.0.3

Post by narD »

https://www.youtube.com/watch?v=2z6rPt2FS20

3AI & Default Weapons Only,
Hard 4 Perfect Run. (30K, no mission Fails)
Jefepato
Posts: 10
Joined: Thu Nov 20, 2025 4:30 am

Re: [Squad] Riptide V1.0.3

Post by Jefepato »

I also did a run of this squad, though it was less impressive. (BTW, important note for newer players to the modding scene: the Github version of this squad is more recently updated than version 1.0.3 -- it allows the Whirlpool Mech's weapon to rotate either direction at your option.)

Part 1 (Vertex Conglomerate)
Part 2 (Meridia)
Part 3 (Watchtower Security)
Part 4 (Far Line Charters)
Part 5 (Volcanic Hive)
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Xenesis
Posts: 22
Joined: Tue Mar 27, 2018 12:29 pm

Re: [Squad] Riptide V1.0.3

Post by Xenesis »

Jefepato wrote: Sat Jan 10, 2026 5:02 am I also did a run of this squad, though it was less impressive. (BTW, important note for newer players to the modding scene: the Github version of this squad is more recently updated than version 1.0.3 -- it allows the Whirlpool Mech's weapon to rotate either direction at your option.)

Part 1 (Vertex Conglomerate)
Part 2 (Meridia)
Part 3 (Watchtower Security)
Part 4 (Far Line Charters)
Part 5 (Volcanic Hive)
Thanks for bringing this to my attention BTW, I forgot completely to update it here in the forum post when I merged the GitHub. It should now be updated to the version that's on Github.
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