I've recently just started modding and I'm having some difficulties with weapon mods. So far I've used Superluminal and think I understand the basics, I can make a ship and patch it into the game successfully.
I've read tutorials and looked at other people's mods but can't seem to work out where I am going wrong. When I attempt to validate the mod, it says it clobbers rather than appends and I if I patch it any way then the changes aren't incorporated.
I could really use a hand to be pointed in the right direction.
https://drive.google.com/file/d/1wdcqwI ... sp=sharing
I've attached a link to a very basic file. I've tried to mod a fire laser in as a replacement to one of the basic lasers on a Kestrel B.
Any help is appeciated.
New to modding and in need of some assistance
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- Posts: 49
- Joined: Wed Apr 01, 2020 9:21 am
- mr_easy_money
- Posts: 625
- Joined: Fri May 29, 2015 9:05 pm
Re: New to modding and in need of some assistance
Hello, and welcome to the little world of FTL modding!
The problem you are having is that you have a subfolder between your archive and the core data + img folders.
Your archive currently looks like this:
Boz2.ftl -> Boz2 -> data, img
It should look like this:
Boz2.ftl -> data, img
You might have taken the Boz2 folder and made a zip archive with that folder, but you need to take the folders within it (data and img) and add them to a zip archive, so that the zip archive Boz2.ftl has just data and img under them. This is a common issue so don't sweat it.
If you have any further questions about any modding don't hesitate to ask.
The problem you are having is that you have a subfolder between your archive and the core data + img folders.
Your archive currently looks like this:
Boz2.ftl -> Boz2 -> data, img
It should look like this:
Boz2.ftl -> data, img
You might have taken the Boz2 folder and made a zip archive with that folder, but you need to take the folders within it (data and img) and add them to a zip archive, so that the zip archive Boz2.ftl has just data and img under them. This is a common issue so don't sweat it.

If you have any further questions about any modding don't hesitate to ask.


Advanced Limited Time Offer! | Star Wars B-Wing Starships v1.6.1 | Garbage Bag v1.1b | Captain Surreal
Constructive criticism, not offensive criticism
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- Posts: 49
- Joined: Wed Apr 01, 2020 9:21 am
Re: New to modding and in need of some assistance
Thanks for this. I made that change and realised as well o was saving the file as a .7z rather than a .zip. I also didn't have a weapon image in the mod.mr_easy_money wrote:Hello, and welcome to the little world of FTL modding!
The problem you are having is that you have a subfolder between your archive and the core data + img folders.
Your archive currently looks like this:
Boz2.ftl -> Boz2 -> data, img
It should look like this:
Boz2.ftl -> data, img
You might have taken the Boz2 folder and made a zip archive with that folder, but you need to take the folders within it (data and img) and add them to a zip archive, so that the zip archive Boz2.ftl has just data and img under them. This is a common issue so don't sweat it.
If you have any further questions about any modding don't hesitate to ask.
Got things up and running now. Looking forward to trying to play around with he artwork next and once I get my head around that try a full on ship.
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- Posts: 49
- Joined: Wed Apr 01, 2020 9:21 am
Re: New to modding and in need of some assistance
I have come back with another question. I've managed to make some progress, made a ship, dones some simple image editing, and generated a mod file.
https://drive.google.com/file/d/1ba1DNG ... sp=sharing
My projectile animations look weird, kinda like they are in the wrong orientation i.e. vertial rather than horizontal. Once again, I'm not sure where I am going wrong with this. The weapon animation looks right and it's the right image, the projectile is the correct image just not right.
Any help is much appreciated.
https://drive.google.com/file/d/1ba1DNG ... sp=sharing
My projectile animations look weird, kinda like they are in the wrong orientation i.e. vertial rather than horizontal. Once again, I'm not sure where I am going wrong with this. The weapon animation looks right and it's the right image, the projectile is the correct image just not right.
Any help is much appreciated.
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- Posts: 49
- Joined: Wed Apr 01, 2020 9:21 am
Re: New to modding and in need of some assistance
Sorry, my mistake I figured out the problem. I had the weapon name in the projectile place and it was firing the weapons. Only noticed when I paused mid firing.
Cheers
Cheers
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- Posts: 49
- Joined: Wed Apr 01, 2020 9:21 am
Re: New to modding and in need of some assistance
I finished my mod
https://drive.google.com/file/d/1mwUQdR ... p=drivesdk
Had a really fun time making it. Cheers for the help, looking forward to doing more.
https://drive.google.com/file/d/1mwUQdR ... p=drivesdk
Had a really fun time making it. Cheers for the help, looking forward to doing more.
- f3ztive
- Posts: 2
- Joined: Thu May 07, 2020 12:23 am
Re: New to modding and in need of some assistance
I've never modded before, but I know coding. How do I go about modifying things like maximum ship energy, costs, and things of that nature? I have no interest in making new ships, I just want to make a mod that makes it so that ships don't have a maximum energy cap for maximum ship energy, while increasing maximum weapons energy to 16 (while scaling cost proportionally as well). Any help would be much appreciated!
-f3ztive