Flypaste wrote:Have you considered making the blueprints fake weapons (so they can go into cargo) instead of augments? Augment slots in CE are extremely taxed as it is with the trade system.
The problem with that is weapons and drones in cargo cannot be detected in events, so it would be impossible to act upon them.
Flypaste wrote:Have you considered making the blueprints fake weapons (so they can go into cargo) instead of augments? Augment slots in CE are extremely taxed as it is with the trade system.
The problem with that is weapons and drones in cargo cannot be detected in events, so it would be impossible to act upon them.
Well, Hyperspace has a feature for that. There's currently no way to remove items from cargo though - I'll need to add that for the next update.