Here is a gameplay video

Mod download
Requires mod loader
Changelog:
v1.0: Release
v1_1: Use underscore for version numbers because otherwise the game chokes, rename bots to avoid name clashes with other mods
v1_2:
Fixed internal naming schemes to avoid clashes with other mods.
Also changed the following upgrades:
- Launcher upgrade 'Collision damage' which killed both units when they land on each other is now enabled by default
- New Launcher upgrade 'Impact Shielding' makes friendly units immune when something lands on them (still kills the landing unit)
- Launcher upgrade 'Ion Emitter' shields 3 tiles backwards (up from 1) and costs 2 (up from 1)
- Shield passive 'Entanglement' upgrade now costs 2 (up from 1)
- New Shield passive upgrade 'Phasing' lets the player walk through shield walls
v1_3: Improve tip images
v1_4:
- Fix shield passive preview for friendly guarding units
- Fix that GetDeathEffect wasn't called in rare cases
- fix shield preview for some edge cases
- Fix shields wrapping around when placed off-board
- Fix vfx of LauncherB+ShieldPassiveA
- Disable passive weapons when the carrying mech dies
v1_7:
Add damage preview for the launcher-landing-square. Known issue: For bought push weapons the aim preview for pushing allies into the landing square while owning the allies-are-immune-to-impacts upgrade will incorrectly show DAMAGE_DEATH.