Vicious Vessels - 40 new enemy ships

Distribute and discuss mods that are functional. Moderator - Grognak
Woona
Posts: 42
Joined: Sun Sep 17, 2017 7:28 am

Re: Vicious Vessels - new enemy ships (21 hulls, 119 blueprints)

Post by Woona »

KingdomKrafters wrote:I'm currently working on a group mod called Project Coalition... maybe you've heard of it. We're growing right now but we're starting to get into enemies and events. Would you at all consider letting us use your ships? We'll give you a special spot in the end game credits and put you in the special thanks in the slipstream description.
Thanks for you kind words. They mean a lot to me. Feel free to use contents of my mod for Project Coalition. I will notify you if I update my mod with new content.

Also, if anyone has played the latest version of Vicious Vessels, please give feedback. If you find a ship too easy, or too difficult, or if a ship does not look that good and needs to be reworked, please comment below.
Woona
Posts: 42
Joined: Sun Sep 17, 2017 7:28 am

Re: Vicious Vessels - new enemy ships (25 hulls, 133 blueprints)

Post by Woona »

Updated with several new ships and brought some older ships up to higher quality standards. I hope everything works fine (didn't test anything as always).
SaveFerris
Posts: 3
Joined: Sat Dec 09, 2017 5:38 am

Re: Vicious Vessels - new enemy ships (25 hulls, 133 blueprints)

Post by SaveFerris »

I love them! The purple pirate looks especially sick
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bamalf
Posts: 204
Joined: Wed Dec 17, 2014 12:57 pm

Re: Vicious Vessels - new enemy ships (25 hulls, 133 blueprints)

Post by bamalf »

Ченджлог на русском :shock: неожиданно :D
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Woona
Posts: 42
Joined: Sun Sep 17, 2017 7:28 am

Re: Vicious Vessels - new enemy ships (25 hulls, 133 blueprints)

Post by Woona »

SaveFerris wrote:I love them! The purple pirate looks especially sick
Thanks a lot. If you decide to play with the mod, please post about your experience, especially if you find some issues that I can fix.
bamalf wrote:Ченджлог на русском :shock: неожиданно :D
Who knows how many Russian comrades are lurking around as guests? There is little text in the mod, mostly sprites, so it wasn't difficult to localize.
Woona
Posts: 42
Joined: Sun Sep 17, 2017 7:28 am

Re: Vicious Vessels - new enemy ships (27 hulls, 139 blueprints)

Post by Woona »

More ships! Just two - but they are Lanius. I hope you all like them (and I hope I didn't break anything).
PLIOU
Posts: 48
Joined: Sun Jun 28, 2015 4:49 pm

Re: Vicious Vessels - 35 new enemy ships

Post by PLIOU »

Hi ! Very cool artwork Woona ! I like it alot !
They look like the original colours and shadows but the design is new !
It's a very hard work and need alot detail . I never managed to keep it this disciplined !
That's alot work . Art and coding .
Well done !
FearTheBlaziken
Posts: 46
Joined: Mon Feb 23, 2015 6:25 am

Re: Vicious Vessels - 35 new enemy ships

Post by FearTheBlaziken »

I found a few bugs with this mod. Occassionally when you fight a Lanius ship, a Rebel Rigger ("DEFAULT") spawns instead. I believe this is occuring as there are some ship tags on the blueprintList that don't actually have a assigned ship to them (or you forgot to remove them in an update).

Code: Select all

<!-- dlcBlueprints.xml.append -->
<mod:findName type="blueprintList" name="SHIPS_LANIUS"> 
	<!-- New ships below -->	
	<mod-append:name>W_LANIUS_COLLECTOR_V0</mod-append:name>
	<mod-append:name>W_LANIUS_COLLECTOR_V1</mod-append:name>
	<mod-append:name>W_LANIUS_COLLECTOR_V2</mod-append:name> <!-- Broken -->
	<mod-append:name>W_LANIUS_HARVESTER_V0</mod-append:name>
	<mod-append:name>W_LANIUS_HARVESTER_V1</mod-append:name>
	<mod-append:name>W_LANIUS_HARVESTER_V2</mod-append:name> <!-- Broken -->
	<mod-append:name>W_LANIUS_SHREDDER_V0</mod-append:name>
	<mod-append:name>W_LANIUS_SHREDDER_V1</mod-append:name>
	<mod-append:name>W_LANIUS_SHREDDER_V2</mod-append:name> <!-- Broken -->
</mod:findName>
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Given what I've done while others were not active, I can now say that I've polished the Polish Kit. Release coming soon, but not from me.
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KingdomKrafters
Posts: 139
Joined: Sat Oct 28, 2017 8:09 pm

Re: Vicious Vessels - 35 new enemy ships

Post by KingdomKrafters »

Yeah lol I noticed this too when I was integrating VV to PC. There was originally 3 versions for every hull, but it appears there is now only 2. This means there is a LOT of missing hull blueprints if any of the third types were left in
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