FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

Distribute and discuss mods that are functional. Moderator - Grognak
User avatar
ahmedoo
Posts: 85
Joined: Thu Feb 06, 2014 2:38 pm

Re: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

Postby ahmedoo » Sun Dec 30, 2018 11:58 am

Some things are "hardcoded", but even though guys from CE made awesome new things like trading, hazards, space stations, my favourite prefix randomizer etc. I agree that sometimes number of events is too small. Recently I had situation in slug sector where I got the same event three times in a row (!) and because I was playing Kestrel C, weak as hell, I agreed that very potent surrender offer three times.

Once I thought about reworking socializing. For now it is really boring. 2 or 3 option per race with slugs that have no positive outcome is really annoying. But I heard I want make the game too easy. There were some socializing events like "kamikaze mantis" sacrificing himself in battle to redeem his sins or "crazy engineer" who will improve your sensors if you show you are "worth" of his job flying throug dense asteroid field. I also wanted to make other races useful in someones events like for example: engi wants to create drone, if you have zoltan - he can energize it, if rockman - he can help making some armor, AI - he can program it etc. Of course you can have no need for drones. Someone said I want to make every crewmemeber an engineer. But those events could end with blowing up the drone project, setting something on fire, or even killing the crew. Some sort of risk is written into the game. I can think of this and do some list, and maybe post some update soon.

I saw that there are some mods still in developement: "Project Coallition" totally different from CE, "Arsenal". Maybe some guys would be eager to "take" CE under their wings and develop further if current developer is busy with his new projects? It's sad that the best mod developed for years is now dead and didn't get any updated for 1.6.8 and 1.6.9.

Do you know people who play CE and would like to contact with Sleeper and develope further the project?
KingdomKrafters wrote:
bamalf wrote:
Stormbringer wrote:
Stylesrj wrote:
?
Last edited by ahmedoo on Mon Dec 31, 2018 12:27 am, edited 1 time in total.
User avatar
ahmedoo
Posts: 85
Joined: Thu Feb 06, 2014 2:38 pm

Re: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

Postby ahmedoo » Sun Dec 30, 2018 3:55 pm

For anyone interested, I made list of every possible outcome in CE SOCIALIZING part. It can help in further works.

SPOILER ALERT!:
https://www.filedropper.com/showdownloa ... zingevents
User avatar
Stormbringer
Posts: 246
Joined: Mon Apr 11, 2016 7:53 am
Location: The Eagle
Contact:

Re: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

Postby Stormbringer » Mon Dec 31, 2018 2:57 am

ahmedoo wrote:Some things are "hardcoded", but even though guys from CE made awesome new things like trading, hazards, space stations, my favourite prefix randomizer etc. I agree that sometimes number of events is too small. Recently I had situation in slug sector where I got the same event three times in a row (!) and because I was playing Kestrel C, weak as hell, I agreed that very potent surrender offer three times.

Once I thought about reworking socializing. For now it is really boring. 2 or 3 option per race with slugs that have no positive outcome is really annoying. But I heard I want make the game too easy. There were some socializing events like "kamikaze mantis" sacrificing himself in battle to redeem his sins or "crazy engineer" who will improve your sensors if you show you are "worth" of his job flying throug dense asteroid field. I also wanted to make other races useful in someones events like for example: engi wants to create drone, if you have zoltan - he can energize it, if rockman - he can help making some armor, AI - he can program it etc. Of course you can have no need for drones. Someone said I want to make every crewmemeber an engineer. But those events could end with blowing up the drone project, setting something on fire, or even killing the crew. Some sort of risk is written into the game. I can think of this and do some list, and maybe post some update soon.

I saw that there are some mods still in developement: "Project Coallition" totally different from CE, "Arsenal". Maybe some guys would be eager to "take" CE under their wings and develop further if current developer is busy with his new projects? It's sad that the best mod developed for years is now dead and didn't get any updated for 1.6.8 and 1.6.9.

Do you know people who play CE and would like to contact with Sleeper and develope further the project?
KingdomKrafters wrote:
bamalf wrote:
Stormbringer wrote:
Stylesrj wrote:
?



Hi there, Ahmedoo- It's stormbringer here- founder of Project Coalition with KingdomKrafters, hi, yes, thanks for the ping- It's an... interesting offer that you've put out, right now, however, I need to point out the following about each of the people who've been mentioned-

one, Kix and I, and by extension, the rest of us on the Project Coalition Dev Team, are preeeetty busy with our own works. we've actually had a conversation with a 'professional developer' who, suffice it to say... has had his name become a group in-joke/swear word, about merging project coalition with Arsenal and CE, and to both, we've said no, since we want ours to be separate from it- think about it this way, if you're making a new painting, would you want it to just be known as an addition to the Mona Lisa? If we merged with CE, or Arsenal, or both, we'd have a hefty legacy to buck to come out in our own way, and it's hard enough doing it independently. The same goes for Bamalf- he has his own mod to get to.
That said, I'm up for working in a strictly advisory capability- content that I do will most likely be used for Project Coalition or promotional material related to said mod.

Styles RJ is a busy youtuber and streamer, and, undoubtedly, he also has other commitments too.

Thanks for your suggestion by the way, and to the rest of the community, I IMPLORE you, please, don't let all the work that went into CE go to waste- somebody out there, please, gather a team, draft a roadmap, and get crackin' boyos.
Image
killin' slugs and beating Rebels since 2014, modding the game since 2016
User avatar
ahmedoo
Posts: 85
Joined: Thu Feb 06, 2014 2:38 pm

Re: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

Postby ahmedoo » Mon Dec 31, 2018 11:41 am

Thanks for the reply. I am only concerned by the fact that when we have three big overhaul mods, you need to choose one of them. They are not compatible with each other. I am devoted fan of CE, but when you finish PrCo I will try it for sure. Maybe if you add prefix randomizer? When do you plan to release some kind of full version. This year?

I started working on CE Socializing part. I did small overall tweaks for crew listing and human events. I expanded few existing ones. When I do this for each race then I will publish it and start doing additions. That is what I can do.

I miss better interface for CE, more overall events, some new hazards (?), new enemies. But I suppose CE will be in this state long after your release :(

Yeah, I talked to bamalf about merging or adding more stuff to Arsenal, but he has its own vision of the mod.

Good luck with your project.
User avatar
bamalf
Posts: 160
Joined: Wed Dec 17, 2014 12:57 pm
Location: Russian

Re: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

Postby bamalf » Mon Dec 31, 2018 7:50 pm

I am not against merging. But I do not want to do it personally. But you can do anything with arsenal stuff.
Image Image Image
User avatar
VladLenn
Posts: 1
Joined: Fri Jan 04, 2019 6:14 pm

Re: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

Postby VladLenn » Sun Jan 06, 2019 2:44 pm

Haven't encountered any in-game bugs so far, but I'm having this weird visual glitch when the game loads:

Image

I'm using the following mods:

Expanded Enemy Window 1.2.ftl
Better Planets and Backgrounds_v1.3.1.ftl
CE Resource Pack 1.308.ftl
FTL Captains Edition 1.308.ftl
CE BPaB Compatibility Patch 1.0.ftl
CE Additional Music Addon 1.301.ftl
CE Infinite Addon 1.301b.ftl
CE Additional Music Infinite Compatibility Patch 1.0.ftl
CE Vanilla Player Ships Loadouts Addon 1.261.ftl
Extended Pursuit Indicator x5 v.1.3.ftl

Although this glitch is present even when only CE Resource Pack & FTL Captains Edition are loaded.
User avatar
Jumbocarrot0
Posts: 374
Joined: Sat Oct 21, 2017 1:18 am
Location: My current location.

Re: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

Postby Jumbocarrot0 » Mon Jan 07, 2019 1:34 am

VladLenn wrote:Haven't encountered any in-game bugs so far, but I'm having this weird visual glitch when the game loads:

<image shown above>

I'm using the following mods:

Expanded Enemy Window 1.2.ftl
Better Planets and Backgrounds_v1.3.1.ftl
CE Resource Pack 1.308.ftl
FTL Captains Edition 1.308.ftl
CE BPaB Compatibility Patch 1.0.ftl
CE Additional Music Addon 1.301.ftl
CE Infinite Addon 1.301b.ftl
CE Additional Music Infinite Compatibility Patch 1.0.ftl
CE Vanilla Player Ships Loadouts Addon 1.261.ftl
Extended Pursuit Indicator x5 v.1.3.ftl

Although this glitch is present even when only CE Resource Pack & FTL Captains Edition are loaded.

That’s a problem with the latest FTL update, where the loading graphics were adjusted. Nothing is wrong with the load order, CE needs to be updated.
Image
User avatar
ahmedoo
Posts: 85
Joined: Thu Feb 06, 2014 2:38 pm

Re: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

Postby ahmedoo » Mon Jan 07, 2019 6:36 pm

Revert to 1.6.7 with the link posted 2 pages earlier. Idid and it works well.
User avatar
Stormbringer
Posts: 246
Joined: Mon Apr 11, 2016 7:53 am
Location: The Eagle
Contact:

Re: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

Postby Stormbringer » Tue Jan 08, 2019 9:51 am

ahmedoo wrote:Thanks for the reply. I am only concerned by the fact that when we have three big overhaul mods, you need to choose one of them. They are not compatible with each other. I am devoted fan of CE, but when you finish PrCo I will try it for sure. Maybe if you add prefix randomizer? When do you plan to release some kind of full version. This year?

I started working on CE Socializing part. I did small overall tweaks for crew listing and human events. I expanded few existing ones. When I do this for each race then I will publish it and start doing additions. That is what I can do.

I miss better interface for CE, more overall events, some new hazards (?), new enemies. But I suppose CE will be in this state long after your release :(

Yeah, I talked to bamalf about merging or adding more stuff to Arsenal, but he has its own vision of the mod.

Good luck with your project.


thanks- our full version is miles away. we're currently shifting into gear for one of our biggest undertakings yet, however. we're aiming to have betas released around this year, instead of the alpha versions we've been working with as of late.
Image
killin' slugs and beating Rebels since 2014, modding the game since 2016
User avatar
KingdomKrafters
Posts: 123
Joined: Sat Oct 28, 2017 8:09 pm
Location: Somewhere in Murica

Re: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

Postby KingdomKrafters » Wed Jan 09, 2019 12:04 am

A.K.A the super top secret project "P.O.O.T.I.S.", also also known as Processing Our Overwhelmingly Trashy Irreparable Stuff.

As for merging, the problem with such is that many of these overhauls are too different to merge. PC has an entirely different story, ARS+ has so many new factions it takes forever to learn them all, ect. In fact, CE is probably the tamest of all of these.
-Signing off, the KK, also known as the mantis killer
My Discord:https://discord.gg/vRcr796
Image

Who is online

Users browsing this forum: KingdomKrafters and 6 guests