[TOOL][AE, ARS+, MV, CE, sMPK, CR, Ins] Ship Randomizer by KBA3u

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bamalf
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[TOOL][AE, ARS+, MV, CE, sMPK, CR, Ins] Ship Randomizer by KBA3u

Postby bamalf » Fri Aug 24, 2018 9:38 am

This tool allows you to create player ships packs with a random name, description, hull image, layout, starting items and crew.

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This will work with Advanced Edition (1), and with overhaul mods: Arsenal+ (2), Captain's Edition (3), Captain's Remix (4), sM Polish Kit (5), Insurrection (6), and Multiverse (7).
Three levels of ship power are available: weak (8), normal (9) and strong (10) ships.
The autoships switch (11) will allow to generate unmanned ships with some probability.
The color shields switch (12) replaces standard shields with multi-colored ones.
Check the ENG checkbox (13) to play in English or RUS (14) to play in Russian (only for vanilla or Arsenal+).
Click on the unicorn (15) to switch to Full Random mode, in which all the differences between ship classes are erased.
Checkbox Up folder (16) tells the output file to appear in the folder above. You can copy the generator folder to your mods folder and generate a set of ships right there in it.
Checkboxes Forced medbay/clonbay (17) and Forced sensors/doors (18) give you free systems if not enough money to generate them.
Check the Hyperspace checkbox (19) if you are using it in the game. This will allow you to generate additional sets of ships (from 1 to 5), to change their amount, click on the number (20).
You can move the Lanius icon (21) left/right to indicate how many ships will use the procedural generation of hull colors instead of the pre-drawn ones. Procedural color generation can dramatically increase ship generation times!

After selecting the desired settings, click the Generate button. The program status will change to generating... Upon reaching 100%, the output file will appear in the generator folder (or in the folder above depending on your settings).

More settings and detailed instructions can be found in the file FTL_RSG_Data\StreamingAssets\FTL-source\data\0.help_for_using.txt

Thanks to:
KBA3u for this tool
mr_easy_money for help with code and translation into English
rannl for hull images
splette and MantisManMike for highres shields images

DOWNLOAD for Windows: https://drive.google.com/file/d/1hn3K3k ... RKWBPdYJrv
DOWNLOAD for Linux: https://drive.google.com/file/d/1QuO8Qr ... 2FPIA6_c5T

Old version 1.5: https://drive.google.com/open?id=1m12Ny ... e3hojs5xCX

Changelog:

Code: Select all

1.9
- Added support for Multiverse overhaul
- Added the ability to procedurally generate ship hulls layer by layer with random colors

1.8
- Added Linux support
- Some optimizations

1.7
- Added support for Multiverse (WIP)
- Added support for ARS 1.28

1.6
- Added support for Hyperspace

1.5
- Fixed freezing when creating the output file
- Fixed freezing when it was impossible to choose the right weapons
- Clear fonts and new program icon
- Percentage status view

1.4
- Added hexagonal color shields by MantisManMike
- Fixed some missed doors

1.3
- Add Forced medbay/clonbay/sensors/doors checkboxes

1.2
- Fixed some bugs
- Some balance tweak
- Added Up folder checkbox

1.1
- Added "X" to checkboxes to help colorblinders
- The same augments can no longer appear on the same ship

1.0
- Release


Screenshots of some possible ships:

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Last edited by bamalf on Tue Aug 11, 2020 9:32 am, edited 11 times in total.
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bamalf
Posts: 186
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Location: Russian

Re: [TOOL][AE,A+,CE,sMPK,CR,Ins] Ship Randomizer by KBA3u

Postby bamalf » Sat Aug 25, 2018 6:19 pm

Update 1.1
Added "X" to checkboxes to help colorblinders
The same augments can no longer appear on the same ship
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stargateprovider
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Re: [TOOL][AE,A+,CE,sMPK,CR,Ins] Ship Randomizer by KBA3u

Postby stargateprovider » Sun Aug 26, 2018 10:08 am

This should be called the FTL mod generator. Awesome stuff!
Some of my FTL mods you may like, or hate, or... yeah:
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bamalf
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Re: [TOOL][AE,A+,CE,sMPK,CR,Ins] Ship Randomizer by KBA3u

Postby bamalf » Mon Aug 27, 2018 10:05 am

Thanks! :)
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bamalf
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Re: [TOOL][AE,A+,CE,sMPK,CR,Ins] Ship Randomizer by KBA3u

Postby bamalf » Sat Sep 01, 2018 6:42 am

1.2 update
- Fixed some bugs
- Some balance tweak
- Added Up folder checkbox
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ahmedoo
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Re: [TOOL][AE,A+,CE,sMPK,CR,Ins] Ship Randomizer by KBA3u

Postby ahmedoo » Wed Dec 26, 2018 12:46 pm

How it compares to older Randtrel 1.3.0 from @rannl?
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bamalf
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Re: [TOOL][AE,A+,CE,sMPK,CR,Ins] Ship Randomizer by KBA3u

Postby bamalf » Wed Dec 26, 2018 1:24 pm

This tool has a bit more settings and overhaul mod support than Randtrel.
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bamalf
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Re: [TOOL][AE,A+,CE,sMPK,CR,Ins] Ship Randomizer by KBA3u

Postby bamalf » Wed Dec 26, 2018 2:29 pm

And 1.3 update here:
- Add Forced medbay/clonbay/sensors/doors checkboxes
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bamalf
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Re: [TOOL][AE,A+,CE,sMPK,CR,Ins] Ship Randomizer by KBA3u

Postby bamalf » Tue Feb 05, 2019 2:11 pm

1.4
- Added hexagonal color shields by MantisManMike
- Fixed some missed doors
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Astatine
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Re: [TOOL][AE,A+,CE,sMPK,CR,Ins] Ship Randomizer by KBA3u

Postby Astatine » Thu Jun 06, 2019 6:29 pm

Hi,

How long does it take to generate the file? I've waited about 40 minutes and nothing so far, suggesting that it isn't working for me. I've saved it in the mods folder, tried a few different combinations of inputs (strengths, mods, language) and I've since restarted the computer and tried running it in administrator mode, but nothing is being created. Is this an issue with a known solution? 300 hours of Arsenal+ has left me with the desire to try something more random :mrgreen:

Thanks

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