This mod was inspired by a run that I had in vanilla, here's a Reddit post about it: https://www.reddit.com/r/ftlgame/commen ... hat_looks/
This mod is a work in progress, and any issues that you find that are not listed below should be commented so I can fix them

Known issues:
- End beacons are empty, with no ship fight at the end of a Rebel controlled sector
- Rebel controlled sectors do not appear taken over by the fleet. This is intentional, and as far as I know, cannot be fixed due to limitations in how fleet pursuit is programmed.
- In sector one, jumping to an already explored beacon will not give you your fuel back, this cannot be fixed due to how events work.
Download: https://www.dropbox.com/s/g2b6ss7yfc8ow ... 1.ftl?dl=0
Forewarning, the mod is very unbalanced at the moment. Play ar your own risk!
