Crystalline Cache Event Bug

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AshleyTheNeko
Posts: 2
Joined: Sun Mar 31, 2013 9:37 pm

Crystalline Cache Event Bug

Post by AshleyTheNeko »

In the Crystal Homeworlds event where you activate a trap, and are given the option to eject your FTL fuel and ignite it to get out of there, you don't actually lose any fuel. I had seven, got one from the event, and now I have eight, instead of one.
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bamalf
Posts: 204
Joined: Wed Dec 17, 2014 12:57 pm

Re: Crystalline Cache Event Bug

Post by bamalf »

I think instead that

Code: Select all

<event>
	<text id="event_CRYSTAL_CACHE_LIST_3_c2_text"/>
	<item_modify steal="true">
		<item type="fuel" min="-100" max="-100"/>
	</item_modify>
	<weapon name="RANDOM"/>
	<autoReward level="LOW">stuff</autoReward>
</event>
should be something like this

Code: Select all

<event>
	<text id="event_CRYSTAL_CACHE_LIST_3_c2_text"/>
	<item_modify steal="true">
		<item type="fuel" min="-100" max="-100"/>
	</item_modify>
	<choice hidden="true">
		<text>Continue...</text>
		<event>
			<text>blablabla</text>
			<weapon name="RANDOM"/>
			<autoReward level="LOW">stuff</autoReward>
		</event>
	</choice>
</event>
because getting fuel in autoReaward ignores the previous steal fuel
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