FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

Distribute and discuss mods that are functional. Moderator - Grognak
4n4
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Re: FTL Captain's Edition 1.305/Inf 1.305b/EL 1.305

Postby 4n4 » Mon Jan 22, 2018 9:12 am

>increased pernach breach chance

This leads to even more annoying sec1 for most ships, due to the high likelihood of enemy ships having them. Unavoidable 1 damage hits through a single shield layer. For stealth ships, run ender encounters.
FearTheBlaziken
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Re: FTL Captain's Edition 1.305/Inf 1.305b/EL 1.305

Postby FearTheBlaziken » Mon Jan 22, 2018 11:14 am

Sleeper Service wrote:- Cut hangar animations (no longer functional with current FTL version)

I still am using an older version of CE with my latest patches and the animations are fine (or at least most of them).
I'm not exactly sure what is causing this, it's either the old hangar image or Linux affecting it. (AFAIK you're run the Linux version of 1.6, so the Hangar might be glitched there.)

You also missing a vital ">" in line 39198, SMM will warn you when you try to validate.

And for the next update after this, I suggest that you go through parts of the mod and clean up any obvious errors (Duplicate blueprints/events, uncapitalised words in Combat Aug text, inconsistencies, etc.), practically a spring clean for your mod (It's coming in like two months anyway). You may want to warn github spellcheckers to halt their progress so that you can update everything consistently once you finished cleaning.

To anyone interested in creating separate torrents for CE, I suggest that you wait until the patch has been fixed. (It shouldn't take that long to fix)
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I polish other mods because I am too lazy to make my own.
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Sleeper Service
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Re: FTL Captain's Edition 1.306/Inf 1.301b/EL 1.306

Postby Sleeper Service » Mon Jan 22, 2018 2:06 pm

Ok thanks for the reports.

CE Update 1.306
- Removed warning portion from player artillery tooltips
- Fixed some bad syntax

CE Resource Pack 1.306
- Removed old fonts causing glitched text

CE Endless Loot 1.306 for CE and CE Endless Loot 1.306 for CE Infinite
- Implemented current changes from main CE
Chronosplit
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Re: FTL Captain's Edition 1.306/Inf 1.301b/EL 1.306

Postby Chronosplit » Thu Jan 25, 2018 9:09 pm

I ran into this in the hangar when I started using Endless Loot, everything's updated to the latest. The block of white/yellow disappears when leaving the hangar:
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I believe my mod order was...
High Res Backgrounds and Planets
CE Resource Pack
FTL Captain's Edition
HRBaP Compatibility Patch
CE Additional Music Addon
EL Texture Pack
Endless Loot Addon for Standard CE

Everything goes back to working as intended once I remove anything EL from the load order.
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de/odex
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Re: FTL Captain's Edition 1.306/Inf 1.301b/EL 1.306

Postby de/odex » Fri Jan 26, 2018 12:48 pm

Here to confirm the above happens with regular EL (for Inf).

order is
Better Planets and Backgrounds_v1.3.1.ftl
CE Resource Pack 1.306.ftl
FTL Captains Edition 1.306.ftl
CE BPaB Compatibility Patch 1.0.ftl
CE Infinite Addon 1.301b.ftl
EL Texture Pack 1.27.ftl
CE Endless Loot Addon for CE Infinite 1.306.ftl
Extended Pursuit Indicator x24 with numbers v.1.3.ftl
Shiny! UI and Graphics v1.0 for CE.ftl unpatched this, didnt see last post
Detailed Ship Greebles Graphics 1.0.ftl
Artillery Crash Fix 1.0.ftl
veritas427
Posts: 9
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Re: FTL Captain's Edition 1.306/Inf 1.301b/EL 1.306

Postby veritas427 » Fri Jan 26, 2018 2:33 pm

One of the tips regarding trading still mentions that the trading augment needs to be sold, and that not doing so is cheating; since trade goods are automatically removed now it's no longer needed
veritas427
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Re: FTL Captain's Edition 1.306/Inf 1.301b/EL 1.306

Postby veritas427 » Mon Jan 29, 2018 9:49 pm

Engi repair ships that spawn with medbays don't have them connected to the rest of the ship
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Sleeper Service
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Re: FTL Captain's Edition 1.306/Inf 1.301b/EL 1.306

Postby Sleeper Service » Mon Jan 29, 2018 11:37 pm

de/odex wrote:Here to confirm the above happens with regular EL (for Inf).
Thx, I'll look into it.

veritas427 wrote:One of the tips regarding trading still mentions that the trading augment needs to be sold, and that not doing so is cheating; since trade goods are automatically removed now it's no longer needed
Good catch, thx.

veritas427 wrote:Engi repair ships that spawn with medbays don't have them connected to the rest of the ship
Thats intentional. Repair ships don't have good medbays in general, the Engi one can only use it to power it's nano medbots.
JerC
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Joined: Mon Nov 14, 2016 7:21 pm

Re: FTL Captain's Edition 1.306/Inf 1.301b/EL 1.306

Postby JerC » Wed Jan 31, 2018 6:08 pm

The latest CE Ressource pack doesn't seems to include Anti-personnel laser sounds? They are missing for me, but other sounds like the changed rocket ones appear to work for me.
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RAD-82
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Re: FTL Captain's Edition 1.306/Inf 1.301b/EL 1.306

Postby RAD-82 » Thu Feb 01, 2018 4:13 am

Someone on the Steam forums doesn't want to sign up for this forum, so I'll just post this here.
Their post is about a Rebel Pusher enemy. Their picture shows the wrong hull for the room layout. The post doesn't seem to have any other useful information aside from it being CE 1.306.

Since I'm here, I'll take a stab in the dark at that hanger problem in Chronosplit's post. That distorted graphic is from the nullResource image, so I'm guessing it means something is missing. Based on the position, I'm guessing it is a hanger animation that Sleeper Service says he cut in the 1.305 update. Perhaps that cut animation has code in the EL mod for some reason? I don't know how much work went into the hanger animations to even know if that is the problem.
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