Here is the code:
Code: Select all
dlcBlueprints
<weaponBlueprint name="FTLA_BEAM_CHAINGUN">
<type>BEAM</type>
<title>Chain Beam</title>
<short>C. Beam</short>
<tip>tip_beams</tip>
<desc>This beam uses holographic projections to increase its damage overtime.</desc>
<tooltip>One damage per room beam weapon. Increases damage to three damage per room</tooltip>
<damage>1</damage>
<sp>0</sp>
<fireChance>1</fireChance>
<breachChance>0</breachChance>
<cooldown>16</cooldown>
<power>2</power>
<cost>75</cost>
<bp>12</bp>
<rarity>4</rarity>
<length>90</length>
<image>beam_contact</image>
<boost>
<type>damage</type>
<amount>1</amount>
<count>2</count>
</boost>
<launchSounds>
<sound>beam2</sound>
</launchSounds>
<weaponArt>FTLA_beam_chaingun</weaponArt>
<iconImage>beam</iconImage>
</weaponBlueprint>
dlcAnimations
<animSheet name="FTLA_beam_chaingun" w="270" h="59" fw="30" fh="59">weapons/FTLA_beam_chain_strip9.png</animSheet>
<weaponAnim name="FTLA_beam_chaingun">
<sheet>FTLA_beam_chaingun</sheet>
<desc length="9" x="0" y="0"/>
<chargedFrame>1</chargedFrame>
<fireFrame>2</fireFrame>
<firePoint x="19" y="40"/>
<mountPoint x="4" y="62"/>
<chargeImage>weapons/FTLA_beam_chain_glow.png</chargeImage>
<boost>FTLA_beam_chaingun_charge</boost>
</weaponAnim>
<animSheet name="FTLA_beam_chaingun_charge" w="60" h="59" fw="30" fh="59">weapons/FTLA_beam_chain_chargeglow.png</animSheet>
<anim name="FTLA_beam_chaingun_charge">
<sheet>FTLA_beam_chaingun_charge</sheet>
<desc length="2" x="0" y="0"/>
<time>1.0</time>
</anim>
Main body

Chain Glow

If your wondering what the blue ring is its meant to be a hologram that makes the beam stronger.
Normal Glow

If anyone can help me out here that'll be great because I am truely stumped.