Blueprint:
Code: Select all
<weaponBlueprint name="FIRE_ARTILLERY">
<type>BURST</type>
<flavorType>Physical Projectile Blast</flavorType>
<drone_targetable>1</drone_targetable>
<title>Cluster Fire-Grenade Shot</title>
<short>Fire Grenades</short>
<desc>Shoots a cluster of 5 grenades in a large radius which deal no hull damage but deal 2 system damage and has a high chance of fire.</desc>
<tooltip>Fires 5 grenades which each deal 2 system damage and lights fires.</tooltip>
<radius>35</radius>
<damage>0</damage>
<sysDamage>2</sysDamage>
<persDamage>2</persDamage>
<spin>250</spin>
<shots>1</shots>
<sp>5</sp>
<fireChance>7</fireChance>
<breachChance>0</breachChance>
<cooldown>40</cooldown>
<power>3</power>
<cost>150</cost>
<bp>10</bp>
<speed>25</speed>
<rarity>0</rarity>
<projectiles>
<projectile count="5" fake="true">missile_fire</projectile>
</projectiles>
<launchSounds>
<sound>smallMissile1</sound>
<sound>smallMissile2</sound>
</launchSounds>
<hitShipSounds>
<sound>smallExplosion</sound>
</hitShipSounds>
<hitShieldSounds>
<sound>hitShield1</sound>
<sound>hitShield2</sound>
<sound>hitShield3</sound>
</hitShieldSounds>
<missSounds>
<sound>miss</sound>
</missSounds>
<weaponArt>drakon_artillery</weaponArt>
<iconImage>missile</iconImage>
</weaponBlueprint>
Code: Select all
<animSheet name="missile_fire" w="32" h="80" fw="32" fh="80">weapons/missile_fire.png</animSheet>
<anim name="missile_fire">
<sheet>missile_fire</sheet>
<desc length="1" x="0" y="0" />
<time>1</time>
</anim>