xml names of items

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knoedel
Posts: 13
Joined: Mon May 04, 2015 3:30 pm

xml names of items

Post by knoedel »

hey i want to create some own ships and know how to do this but..

is there any list of xml names for ALL wepoints drones augements and artillery for advanced Edition and CE? cant find them all of my own.

for example <aug name="NANO_MEDBAY" />

also looking for those wepoints/drones xml names with endless loot Suffix

would be a grat help, thanks
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Sleeper Service
Posts: 2275
Joined: Sun Mar 24, 2013 8:49 pm

Re: xml names of items

Post by Sleeper Service »

You can get those by extracting the game files/mod files and look at auto_blueprints.xml.(apppend). That contains lists with all the items. More lists are in the _overwrite files, and the dlc_blueprints file. The actual blueprints for items are in blueprints.xml.(append) for the most part.
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Working on a sci-fi deckbuilder nowadays.
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knoedel
Posts: 13
Joined: Mon May 04, 2015 3:30 pm

Re: xml names of items

Post by knoedel »

yes i know, but it would takes much houres to get them and i wouldn't be sure to get all.just looking for someone having a list of all XML names. this coul'd make modding new ships for beginners much more easy!!
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fdagpigj
Posts: 84
Joined: Sat Apr 25, 2015 3:14 pm

Re: xml names of items

Post by fdagpigj »

Open the data.dat file in your favourite code editor with UTF-8 encoding. Ctrl+F for "weaponBlueprint" or "augBlueprint" or "droneBlueprint".
knoedel
Posts: 13
Joined: Mon May 04, 2015 3:30 pm

Re: xml names of items

Post by knoedel »

thank you that helped me!

But what do These "DE_" and "BA_" in Captions Ediotion mean?
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Sleeper Service
Posts: 2275
Joined: Sun Mar 24, 2013 8:49 pm

Re: xml names of items

Post by Sleeper Service »

Nothing relevant, they just mark to which sub-part of the mod they belong to. (DE_ is Drone Extension, BA_ is for Balanced Arsenal, helped to distinguish the modded gear from vanilla items)
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Working on a sci-fi deckbuilder nowadays.
Other games I made.
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