[Ship Randomizer] The Randtrel v1.3.0

Distribute and discuss mods that are functional. Moderator - Grognak
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Auron1
Posts: 224
Joined: Thu Sep 01, 2016 7:34 pm

Re: [Ship Randomizer] The Randtrel v1.3.0

Postby Auron1 » Mon Sep 19, 2016 10:06 am

A great thing is that this mod also changes the textures for each ship, something that would take weeks to me! :mrgreen:
Has anyone ever considered a Warhammer 40,000 Mod for this game? It would be awesome!
UsedC
Posts: 4
Joined: Sun Nov 06, 2016 1:14 pm

Re: [Ship Randomizer] The Randtrel v1.3.0

Postby UsedC » Sun Nov 06, 2016 2:31 pm

Expect Endless Loot loadouts by the end of next week (if I'm not super lazy).
Suu
Posts: 2
Joined: Tue Feb 07, 2017 10:40 am

Re: [Ship Randomizer] The Randtrel v1.3.0

Postby Suu » Tue Feb 07, 2017 10:50 am

How do you use this?
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mr_easy_money
Posts: 611
Joined: Fri May 29, 2015 9:05 pm
Location: A galaxy far, far away

Re: [Ship Randomizer] The Randtrel v1.3.0

Postby mr_easy_money » Tue Feb 07, 2017 11:19 am

Suu wrote:How do you use this?

extract the download file then,
rannl wrote:The usage is simple : run the .exe file for windows or .sh for linux.
Mac OS users should make sure the .sh has executable permissions on their system.

select either "AE" or "ACE" from the dropdown list (select "ACE" if you intend to use it for Captain's Edition, otherwise "AE")

then you can set the output file destination, but I think the default is the same folder as the generator executable

then click "Build Random Ship" and voila! there should be a ".ftl" file wherever the output file destination was chosen which you can then put in your mods folder of Slipstream Mod Manager.

I think that's about it. if you want to change the source material, you should check out the Randtrel Asset Creation Guide which can be found in a link on the first post
rannl
Posts: 335
Joined: Sun Nov 25, 2012 11:13 pm

Re: [Ship Randomizer] The Randtrel v1.3.0

Postby rannl » Fri Feb 17, 2017 7:26 am

Hello All,
Just wanted to check if anyone might have any requests for additional features for this mod.
I might get a chance to release an updated version in the future.
Randtrel has been downloaded more then 8000 times!
Keep on FTLing and have fun in general.
Gidoza
Posts: 164
Joined: Mon Apr 11, 2016 1:49 pm

Re: [Ship Randomizer] The Randtrel v1.3.0

Postby Gidoza » Fri Feb 17, 2017 5:13 pm

rannl wrote:Hello All,
Just wanted to check if anyone might have any requests for additional features for this mod.
I might get a chance to release an updated version in the future.
Randtrel has been downloaded more then 8000 times!
Keep on FTLing and have fun in general.


I'm actually presently working on a mod of it whereby there's a list of pre-set Flagship variants that are all about equally-capable while all being different. I was wondering if it would be possible when I'm done to have a Randomizer for the pre-sets so that the player can fight against a different one every time? (much like the current Randomizer here - but it randomizes a pre-set instead of everything generally)
rannl
Posts: 335
Joined: Sun Nov 25, 2012 11:13 pm

Re: [Ship Randomizer] The Randtrel v1.3.0

Postby rannl » Tue Feb 21, 2017 5:15 am

Gidoza wrote:
rannl wrote:Hello All,
Just wanted to check if anyone might have any requests for additional features for this mod.
I might get a chance to release an updated version in the future.
Randtrel has been downloaded more then 8000 times!
Keep on FTLing and have fun in general.


I'm actually presently working on a mod of it whereby there's a list of pre-set Flagship variants that are all about equally-capable while all being different. I was wondering if it would be possible when I'm done to have a Randomizer for the pre-sets so that the player can fight against a different one every time? (much like the current Randomizer here - but it randomizes a pre-set instead of everything generally)


Hi Gidoza,
I'll see what I can do, hopefully this weekend. Haven't looked at the tool's code for about 2 years, so it might take me a little bit of time.
Gidoza
Posts: 164
Joined: Mon Apr 11, 2016 1:49 pm

Re: [Ship Randomizer] The Randtrel v1.3.0

Postby Gidoza » Thu Feb 23, 2017 9:44 pm

rannl wrote:
Gidoza wrote:
rannl wrote:Hello All,
Just wanted to check if anyone might have any requests for additional features for this mod.
I might get a chance to release an updated version in the future.
Randtrel has been downloaded more then 8000 times!
Keep on FTLing and have fun in general.


I'm actually presently working on a mod of it whereby there's a list of pre-set Flagship variants that are all about equally-capable while all being different. I was wondering if it would be possible when I'm done to have a Randomizer for the pre-sets so that the player can fight against a different one every time? (much like the current Randomizer here - but it randomizes a pre-set instead of everything generally)


Hi Gidoza,
I'll see what I can do, hopefully this weekend. Haven't looked at the tool's code for about 2 years, so it might take me a little bit of time.


Hey no rush at all - it'll still take me some time to clean up and test stuff before I'm ready for that. :)
Gartholemule
Posts: 1
Joined: Wed Nov 01, 2017 2:15 am

Re: [Ship Randomizer] The Randtrel v1.3.0

Postby Gartholemule » Wed Nov 01, 2017 2:23 am

I was just wondering if this mod will have support for ce endless loot... or if it already has support? If it does already support how do I have it utilize assets from the ce endless loot mod? Thank you very much in advance for the help. Love this mod it adds a breath of fresh air to FTL
Wenex
Posts: 4
Joined: Thu Apr 25, 2019 8:58 am

Re: [Ship Randomizer] The Randtrel v1.3.0

Postby Wenex » Thu Apr 25, 2019 9:01 am

rannl wrote:Hello All,
Just wanted to check if anyone might have any requests for additional features for this mod.
I might get a chance to release an updated version in the future.
Randtrel has been downloaded more then 8000 times!
Keep on FTLing and have fun in general.


Hey. Pretty late response - only 2 years late lol - but I'm still using CE mods with yours.

From what I understand your mod randomizes ships, but only once when the file is created right? Did you ever thought about making optional file or just a smilair mod where the ships are randomized every run? Layouts, weapons, crew, equipment etc.? I think I would have used it, if it worked like that without the need of creating the file again.

I hope you are still lurking those forums :D Cheers.

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