SentryJumper wrote:I have to ask - what are the two rooms by the reins for?
the rooms at the front are the wagon's "horses" if you will. hence why:
stylesrj wrote:All navigational assets are in the front end of the ship
SentryJumper wrote:They don't attach to anything
the fact that they don't attach to anything is the whole gimmick of the ship:
stylesrj wrote:every time you get a new crew member, they'll be in the pilot's seat ... you have a Clone Bay at the start so if they die, they'll be in the proper section of the ship ...
The front section of the ship is highly vulnerable to attack. The pioneers couldn't extend the barrier around the AI ship. So don't expect to do things like grinding crew XP or laughing at the Beam Master because they can kill you if they attack the front.
SentryJumper wrote:[They] don't fit that well with the hull image.
the fact that they don't fit that well with the hull image is just something that you'll have to make do with as if the image was any bigger it would look larger than the main wagon. I suppose if the main wagon was larger then maybe? but then the whole thing might become too big
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thankfully weapons aren't in the front, otherwise you'd be screwed with regards to fixing up a breached piloting. that's why a good number of player ai ships come with slug repair gel to fix up breaches, but then by stylesrj's standards it would be a slug ship which then you could implement the thing in bio's ai cruisers that gets rid of that slug ship option in CE. you could just remember not to use it as it doesn't make any sense to do that...
