Hi guys, hope y'all are still active.
So I have what's probably a super basic problem, but since I'm extremely new to mods I have no idea where I'm going sideways. So hopefully someone can help me out.
I have two new ship mods saved as .ftl on my desktop, one replaces the PLAYER_SHIP_HARD and the second is set to replace the PLAYER_SHIP_HARD2.
Now I can mod these separately into the game without problem with slipstream, and they will replace the desired ship. But as soon as I try and mod both into the game, one ship will load fine, while the other will be completely messed up. Different hull image (taken from the other, properly loaded ship), different room layouts (not taken from the other ship, seemingly random).
I have no idea what's going on.
So I find this to be a problem too if I try and load them into superluminal2. I can open mod management and load one of the mods and then find it without fail in it's respective slot (either under PLAYER_SHIP_HARD or PLAYER_SHIP_HARD2). When I load them separately everything is hunky dory.
But if I try and mod management both mods together, then only one of them will load correctly while the other is completely bunked. But I do find them in their respective slots.
I thought maybe I need to load one of the mods into the game file's database, and then make a ship mod to load after... I tried that, but still no dice.
I also thought that maybe it has something to do with the the save filing system asking for what mod to couple with the save file? (include mods from...) But I don't really know what that does, so I never used it.
What do I need to do to get two ship mods into the game at the same time? I have two .ftl files in my mods folder, but can only load one at a time correctly. Any help would be immensely helpful. Thanks!
If this problem has been addressed before, I apologize. I read the first 25 pages of this thread without either understanding the answer, or simply not seeing it.