kcd.Spektor wrote:
Reparing broken systems and extinguishing fire will be automatic.
I am not sure if this will work correctly, what will happens first? Sometimes you need repairing, sometimes extinguishing.
Few examples:
- I need one last shot from my 2x2 weapon to destroy enemy, but if I try to extinguish fire, then fire will probably damage system before shoot, but If I Repair system, then there is a high possibility I keep it working for one more shot and then I will have enough time to extinguish all fires.
- My ship have only 1 HP then I need to extinguish fires first no mater how many holes in hull I have to prevent damage.
- I am running out of Oxygen, Oxygen generator is dead and hole in hull, I want to repair oxygen generator, then repair hull, then extinguish fires, if fires still there after no oxygen period.
And what about combat, clicking on enemy start shooting?, or automatically when enemy is in range?
What about right-click menu:
- Repair room/system
- Repair hull
- Use system
- Move here
- ...
Then you can change the action any time by right-click on character position again and choosing another option.
jrb00001 wrote:So it will be more like FTL and with multiple chars? Because mouse control for a single char is useless in my opinion.
Should be good, but I do not think it will happens any time soon, because multi-character control is something very difficult to implement, from point where you have only one.
This game have potential to be much better than FTL in every aspect someday, have you thinking of dynamic universe size? If the universe generating algorithm will be deterministic, then you can create star map for any location on the go, and save only sectors, where is something, after fight sector will be more or less empty, based on cargo space, so this kind of sector should be reset to empty space after 10 minutes (for example). For new player to connect the seed and actual sector will need to be transferred over network.