Master Mod List - Advanced Edition

Distribute and discuss mods that are functional. Moderator - Grognak
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Sleeper Service
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Joined: Sun Mar 24, 2013 8:49 pm

Re: Master Mod List - Advanced Edition

Post by Sleeper Service »

June update for the master mod list is live, adding 11 new mods currently marked as [New!]

Cheers!
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Working on a sci-fi deckbuilder nowadays.
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sul
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Re: Master Mod List - Advanced Edition

Post by sul »

Just a slight tipo in the master mod list, FTL Insurrection links to my Ship Customizer mod. cheers.
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Sleeper Service
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Re: Master Mod List - Advanced Edition

Post by Sleeper Service »

July update for the master mod list is live, adding 4 new mods currently marked as [New!]

Cheers!
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Working on a sci-fi deckbuilder nowadays.
Other games I made.
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Jimli_
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Re: Master Mod List - Advanced Edition

Post by Jimli_ »

Just sticking The Leone here so it doesn't miss the monthly update. Cheers.
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Sleeper Service
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Re: Master Mod List - Advanced Edition

Post by Sleeper Service »

August update for the master mod live is live, adding 13 new mods now maked as [New!] or [Updated!]

Cheers!
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Working on a sci-fi deckbuilder nowadays.
Other games I made.
HSneak
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Re: Master Mod List - Advanced Edition

Post by HSneak »

Excuse me Sleeper Service, but i was wondering if the mods you posted under "game balance/world overhaul" works together ?? I'm pretty sure they don't but i'd like to be sure, since i LOVE to heavily mod a game (sometimes until the mods limit) and seeing your Master Mod i was like ... :o

So if you CAN, could you please tell me which mods i should avoid to make most of the ones you posted compatible ? ( = using the most mods possible without crashing/heavy bugs)

By the way a BIIIIG thx for your work (I could even see you pointed to pages in some mods for updates, gg no re) :D
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Sleeper Service
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Re: Master Mod List - Advanced Edition

Post by Sleeper Service »

I'm only cataloguing stuff here, for information on compatibility you'll have to enquire with the individual mod creators. In general, if a mod changes the same thing as another mod they won't be compatible. That doesn't automatically mean that the game won't work, just that one mods content will take precedent over the other.
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Working on a sci-fi deckbuilder nowadays.
Other games I made.
HSneak
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Re: Master Mod List - Advanced Edition

Post by HSneak »

Sleeper Service wrote:I'm only cataloguing stuff here, for information on compatibility you'll have to enquire with the individual mod creators. In general, if a mod changes the same thin as another mod they won't be compatible. That doesn't automatically mean that the game won't work, just that one mods content will take precedent over the other.
Yup i could experiment a little and see that ^^

Anyway thank you again for all you did :D
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Sleeper Service
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Re: Master Mod List - September Update

Post by Sleeper Service »

September update for the master mod list is live, adding 9 new mods currently marked as [New!]

Cheers!
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Working on a sci-fi deckbuilder nowadays.
Other games I made.
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Sleeper Service
Posts: 2275
Joined: Sun Mar 24, 2013 8:49 pm

Re: Master Mod List - Advanced Edition

Post by Sleeper Service »

October update for the master mod list is live, adding 8 new mods currently marked as [New!]

Cheers!
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Working on a sci-fi deckbuilder nowadays.
Other games I made.
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