19:00 UTC is 21:00 CEST. As I have something planned on this friday between 20:00 CEST and ~22:00 CEST, I might not be able to join. It would be better if we could move it to 20:00 UTC or to saturday (whole day) / sunday (morning / afternoon).kcd.Spektor wrote:Is everyone ok with Friday 7PM UCT?
Hurray! Another multiplayer clone project. :)
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Re: Hurray! Another multiplayer clone project. :)
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Re: Hurray! Another multiplayer clone project. :)
I am busy from friday to sunday the next 4 weeks.kcd.Spektor wrote:Is everyone ok with Friday 7PM UCT?
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Re: Hurray! Another multiplayer clone project. :)
My plans have also changed a bit for friday.
So let's move the CBT to satruday, any time.
Galactix, Chickengames, Hak86, PixelBrummagem
You ok with saturday?
So let's move the CBT to satruday, any time.
Galactix, Chickengames, Hak86, PixelBrummagem
You ok with saturday?
Tachyon:
TODO list, news and alpha server parameters, download link
TUTORIALS: Ship models, Gen Ships, Sfx Projectiles Systems, Events
TODO list, news and alpha server parameters, download link
TUTORIALS: Ship models, Gen Ships, Sfx Projectiles Systems, Events
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Re: Hurray! Another multiplayer clone project. :)
But then I want be able to join.kcd.Spektor wrote:My plans have also changed a bit for friday.
So let's move the CBT to satruday, any time.
Galactix, Chickengames, Hak86, PixelBrummagem
You ok with saturday?
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Re: Hurray! Another multiplayer clone project. :)
I'd realy like for you to join.The_Bear wrote:But then I want be able to join.
But I can't wait for 4 weeks

Maybe you can find some time on satruday dirung the whole day?
Tachyon:
TODO list, news and alpha server parameters, download link
TUTORIALS: Ship models, Gen Ships, Sfx Projectiles Systems, Events
TODO list, news and alpha server parameters, download link
TUTORIALS: Ship models, Gen Ships, Sfx Projectiles Systems, Events
- Hak86
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Re: Hurray! Another multiplayer clone project. :)
Thanks for the helpkcd.Spektor wrote:I've found why it didn't work.Hak86 wrote: It didn't work
I forgot that I split this into 2 separate events SECTOR_ENTER and SPAWN_SHIP
So now you can't just add ships from the SECTOR_ENTER event, instead you need to have a SPAWN_SHIP event.
Which you will call from your SECTOR_ENTER event by using
<event_param chain_event="SPAWN_SHIP_EVENT_NAME"></event_param>
<event_param chain_event="SPAWN_SHIP_EVENT_NAME2"></event_param>
This way you can reuse the same SPAWN_SHIP event in different SECTOR_ENTER events, in different combinations.
Also this allows to call any other type of event when a ship enter the sector.
Check out the example.xml2 file
Look for SECTOR_ENTER event, and see how it's calling the Spawn an asteroid event.

This is a bad signature. 

- Hak86
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Re: Hurray! Another multiplayer clone project. :)
I can't do this Saturday or the next one.kcd.Spektor wrote:My plans have also changed a bit for friday.
So let's move the CBT to satruday, any time.
Galactix, Chickengames, Hak86, PixelBrummagem
You ok with saturday?

EDIT: I can't do Friday next week either.
This is a bad signature. 

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Re: Hurray! Another multiplayer clone project. :)
I will soon post a tested example event that spawns some random pirates.
Code: Select all
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<events>
<event type="SECTOR_ENTER" name="PIRATE_AMBUSH_L0">
<event_param nonstop="0"></event_param>
<event_param min_event_qty="1"></event_param>
<event_param max_event_qty="1"></event_param>
<event_param chain_event="SPAWN_B_LS_L4_1"></event_param>
<event_param level="0"></event_param>
<event_param chance="100"></event_param>
<event_param trigger_message="You have run into an ambush,"></event_param>
<event_param trigger_message="set up by pirates."></event_param>
<event_param broadcast_message="Sensors indicate that a new ship"></event_param>
<event_param broadcast_message="has entered this sector"></event_param>
<condition type="SECTOR_TYPE_PRESENT">
<condition_param sector_type="0"></condition_param>
<condition_param sector_type="1"></condition_param>
<condition_param sector_type="2"></condition_param>
<condition_param sector_type="3"></condition_param>
<condition_param sector_type="4"></condition_param>
</condition>
<condition type="SECTOR_SHIPS_ABSENT">
<condition_param qty="2"></condition_param>
</condition>
</event>
<event type="SPAWN_SHIP" name="SPAWN_B_LS_L4_1">
<event_param nonstop="1"></event_param>
<event_param min_event_qty="1"></event_param>
<event_param max_event_qty="1"></event_param>
<event_param random_ship="1"></event_param>
<add_ship>
<ship_param free_doors="0"></ship_param>
<ship_param free_med="0"></ship_param>
<ship_param free_oxygen="0"></ship_param>
<ship_param free_sensors="0"></ship_param>
<ship_param safe_zone="0"></ship_param>
<ship_param transparent_cells="0"></ship_param>
<ship_param gen_ship_model="B_LS_L4_1"></ship_param>
<ship_param ship_qty="1"></ship_param>
<ship_param random_ship_name="1"></ship_param>
<ship_param ship_owner="THE_BEARS"></ship_param>
<ship_param random_pos="1"></ship_param>
<ship_param min_missile_ammo="4"></ship_param>
<ship_param max_missile_ammo="10"></ship_param>
<ship_param min_drone_ammo="4"></ship_param>
<ship_param max_drone_ammo="10"></ship_param>
<ship_param min_scrap="40"></ship_param>
<ship_param max_scrap="80"></ship_param>
<ship_param min_health="6"></ship_param>
<ship_param max_health="10"></ship_param>
<ship_ai type="LIFE_SUPPORT"></ship_ai>
<ship_ai type="SENTRY"></ship_ai>
<ship_param random_npc_on_ship="0"></ship_param>
<spawn_npc_on_ship>
<npc_param npc_qty="1"></npc_param>
<npc_param npc_is_crew="1"></npc_param>
<npc_param npc_random_name="1"></npc_param>
<npc_param npc_race="HUMAN"></npc_param>
<npc_param npc_home_system="PILOTING"></npc_param>
<npc_param npc_spawn_at_home="1"></npc_param>
<npc_ai type="NPC_LIFESUPPORT"></npc_ai>
<npc_ai type="NPC_FIREMAN"></npc_ai>
<npc_ai type="NPC_REPAIRMAN"></npc_ai>
<npc_ai type="NPC_WORKER" SYSTEMS="PILOTING" WORK_TIME="10"></npc_ai>
</spawn_npc_on_ship>
</add_ship>
</event>
</events>
Last edited by kcd.Spektor on Wed Sep 21, 2016 6:15 am, edited 1 time in total.
Tachyon:
TODO list, news and alpha server parameters, download link
TUTORIALS: Ship models, Gen Ships, Sfx Projectiles Systems, Events
TODO list, news and alpha server parameters, download link
TUTORIALS: Ship models, Gen Ships, Sfx Projectiles Systems, Events
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Re: Hurray! Another multiplayer clone project. :)
As for the CBT.
The first CBT will be this saturday.
Whoever can join this saturday please post,
So far it's only JRB.
If you can't make it this saturday, then you will have a chance to join the next CBT.
Because I plan to have several of them anyway - to ballance the scenario a bit.
The first CBT will be this saturday.
Whoever can join this saturday please post,
So far it's only JRB.
If you can't make it this saturday, then you will have a chance to join the next CBT.
Because I plan to have several of them anyway - to ballance the scenario a bit.
Tachyon:
TODO list, news and alpha server parameters, download link
TUTORIALS: Ship models, Gen Ships, Sfx Projectiles Systems, Events
TODO list, news and alpha server parameters, download link
TUTORIALS: Ship models, Gen Ships, Sfx Projectiles Systems, Events
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Re: Hurray! Another multiplayer clone project. :)
I am interested in participating in the CBT but I am not sure if I will have Internet. If I do I will let you know. If not then I won't be able to post.