Without a screenshot from Superliminality, I can only hope that all rooms are ok.
Anyway, you could try another configuration: no weapons, but 3 drones as defense: your only other way to avoid suffering huge damages when you don't have nor shields neither stealth.
[SHIP] MAN-TS 66
- Auron1
- Posts: 224
- Joined: Thu Sep 01, 2016 7:34 pm
Re: [SHIP] MAN-TS 66
Has anyone ever considered a Warhammer 40,000 Mod for this game? It would be awesome!
- mr_easy_money
- Posts: 625
- Joined: Fri May 29, 2015 9:05 pm
Re: [SHIP] MAN-TS 66
that's not an image...

now THAT'S an image
the way you wanna go about doing this is like this:
step 1. go to the current link where your image is
step 2. click & drag the image from the page into a new window (or alternatively, copy link location, then paste it into the address bar)
step 3. go to the address bar and copy that link
step 4. format like this:
your_image_link = the link you just found
and voila! there you go!
also make sure to edit your first post so that people can find the image from the get-go instead of digging through pages
btw nice orange window color


Advanced Limited Time Offer! | Star Wars B-Wing Starships v1.6.1 | Garbage Bag v1.1b | Captain Surreal
Constructive criticism, not offensive criticism
- stylesrj
- Posts: 3638
- Joined: Tue Jul 08, 2014 7:54 am
Re: [SHIP] MAN-TS 66
Because everyone loves flying the Simo-H.Auron1 wrote:Without a screenshot from Superliminality, I can only hope that all rooms are ok.
Anyway, you could try another configuration: no weapons, but 3 drones as defense: your only other way to avoid suffering huge damages when you don't have nor shields neither stealth.
And the Bulwark...
-
- Posts: 335
- Joined: Wed Nov 18, 2015 10:04 pm
Re: [SHIP] MAN-TS 66
"Deals moderate crew damage and harms enemy ships."
...Or a fire beam? I suppose that's easier.
Well, I'm actually thinking it's a better idea at this point to put more work into a entirely different mod. I may come back to this one when I know how to code as amazing as you do. Believe it or not, an Alienware keyboard, a CM STORM mouse, and a Kotion Each headset does not mean you're any good at any gaming or programming. At all.
...Or a fire beam? I suppose that's easier.
Well, I'm actually thinking it's a better idea at this point to put more work into a entirely different mod. I may come back to this one when I know how to code as amazing as you do. Believe it or not, an Alienware keyboard, a CM STORM mouse, and a Kotion Each headset does not mean you're any good at any gaming or programming. At all.
"There isn't good or bad. There's just insane."
"Blamsauce!"
"Blamsauce!"
- stylesrj
- Posts: 3638
- Joined: Tue Jul 08, 2014 7:54 am
Re: [SHIP] MAN-TS 66
That could work too. But I'd like a weapon that can damage automated ships so I'm not constantly running or restarting if I run into a string of them during a game.dyno101 wrote:"Deals moderate crew damage and harms enemy ships."
...Or a fire beam? I suppose that's easier.
But it does mean when you gain the skills, you've got some good equipment for it.Well, I'm actually thinking it's a better idea at this point to put more work into a entirely different mod. I may come back to this one when I know how to code as amazing as you do. Believe it or not, an Alienware keyboard, a CM STORM mouse, and a Kotion Each headset does not mean you're any good at any gaming or programming. At all.
For example, I'm still using the same headset from when I first started Youtube commentary. A person shouting in an echoy room next to mine comes out at barely a whisper.
The only difference is now that I put the volume way down low so I can be heard over it all.
Also, a lot of my coding work is mostly based off my older stuff (when it comes to events) and just changing a few numbers on a weapon or drone and calling it something different.